Monday, 19 August 2013

Fiercehorn, Dusk Unicorn of Mielikki, area of the Unicorn Run river


Fiercehorn, Dusk Unicorn
Level 12 Elite Controller (Leader)
Large fey magical beast
XP 1,400
HP 118; Bloodied 59
AC 28; Fortitude 28; Reflex 26; Will 28
Speed 9
Saving Throws +2; Action Points 1
Initiative +8
Perception +12
Low-Light Vision
Standard Actions
m Hooves • At-Will
Attack: +17 vs. AC
Hit: 2d8 + 11 damage.
M Piercing Charge • At-Will
Attack: The dusk unicorn makes a charge attack; +18 vs. AC
Hit: 4d8 + 12 damage, and the target is pushed 1 square and knocked prone.
A Fey Wisp • At-Will
Attack: Area burst 5 within 10; +18 vs. Will
Hit: Dancing lights appear in the origin square, and the target is pulled 3 squares toward the origin square.
C Twilight Teleport (teleportation) • Encounter
Effect: Close burst 5; affects self & willing allies only; the targets are teleported 5 squares, appearing in a safe, unoccupied space in the dusk unicorn’s line of sight.
Move Actions
Fey Step (teleportation) • Encounter
Effect: The dusk unicorn can teleport 5 squares.
Minor Actions
M Horn Touch (healing) • Encounter
Effect: An adjacent ally can spend a healing surge and make a saving throw against one effect that a save can end, or that otherwise lasts for less than the entire Encounter.
Str 20 (+11)
Dex 14 (+8)
Wis 13 (+7)
Con 14 (+8)
Int 17 (+9)
Cha 20 (+11)
Alignment Good     Languages Understands Elven (doesn't talk)





Monster found in Monster Manual 1 and Compendium


No comments:

Post a Comment