Loudwater

Loudwater

Monday, 10 August 2020

Faerun Adventures - 5e D&D Game (1359 DR)



Link to game on Roll20.

CHARACTER CREATION

D&D 5E Basic Rules: https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf

Characters: Level 1 created using 5e Player's Handbook or Basic Rules, no Feats or Multiclassing.
Attributes: 15 13 12 10 8 assign as desired to STR DEX CON INT WIS CHA. Alternatively player may use Point Buy as per Player's Handbook.

Permitted Races: all PHB races except Dragonborn. There are no Dragonborn in Faerun at this time (1359 DR, 140 years before the official time period).
Human: The most common race. Damaran Human PCs may take 1 additional Skill and 1 Tool Proficiency of their choice.
Dwarf: Mountain Dwarves typically hail from Hillsafar Hall; Hill Dwarves dwell in scattered mining and steading communities by the western mountains.
Half-Elf: Half-Elves are not too rare in human society.
Gnome: The reclusive Wenders gnome clan dwell by the Gnomarsh.
Elf: High Elves are not native to Damara, but the Wood Elves of Leth dwell deep in the Rawlinswood, ruled by the Elf-Queen, Rylintara. The Evil Drow are believed to dwell in the Lands of Deepearth, beneath south-western Damara.
Halfling: Most Damaran Halflings hail from the Shire of Halfling Downs in Carmathan.
Half-Orc: There are several Half Orc dominated settlements, such as goodly Palischuk, and evil Goblin Town.
Tiefling. Tieflings have the blood of the ancient demon-haunted Empire of Narfell, and are much feared and hated by the common folk. They appear human, with one unusual or eye-catching feature such as mis-matched eye colours, an oddly coloured streak of hair, a cloven hoof, taloned fingernails, or even a small tail.

Classes: Any PHB class is permitted.
Barbarian - Most Damaran Barbarians are Nars from the wild forests and tundra of Soravia, or from the green depths of the Rawlinswood.
Cleric - Most Clerics in Damara revere Ilmater, god of suffering and endurance, and one of His patron saints, such as St Sollars (protection), St Dionysus (roistering) or St Cecilia (redemption).
Druid - While the Old Faith of the Druids still lingers in rural Damara, its great centre of worship is Druids' Grove in the north-western Rawlinswood.
Fighter - Many Damaran Fighters are soldiers, veterans of the long wars with Zhengyi the Witch King. With the wars finally at an end, some have turned to freelance adventuring. Other Fighters are noble knights determined to restore peace and order to their beleaguered land.
Monk - Monks are moderately common in Damara. They almost exclusively trained at the Monastery of the Yellow Rose, high in the Earthspur mountains.
Paladin - Most Damaran Paladins revere Ilmater, and belong to the chivalrous Order of the Golden Cup.
Ranger - The Rangers of Damara divide into loose-knit the followers of the Old Faith, and the Thorn Knights dedicated to Ilmater.
Rogue - Most Damaran Rogues are members of the Thieves' Guild. King Dimian is said to have close relations with the Guild.
Sorcerer - Sorcerers are very rare in Damara, and often confused with Warlocks. Most claim draconic ancestry.
Warlock - Most Warlocks in Damara continue the dark traditions of ancient Narfell, dealing with the Demon Lords of the fell Abyss.
Wizard - Wizards in Damara are for the most part reclusive loners, who have studied long years under a single master.

Experience: Experience is awarded to surviving PCs at end of session.  PCs reach 2nd level with 300 XP, and 3rd level with 900 XP.

Damaran Factions
Thieves' Guild of Heliogabalus - Neutral/Evil. Rogues.
Church of Ilmater & St Sollars - Lawful/Good. Clerics, Paladins  of the Golden Cup. Rangers (Thorn Knights).
Followers of the Old Faith - Neutral/Good. Druids, Rangers, Barbarians.
Evil Factions
Cult of Loviatar - Evil. Crimson Monks, Half-Orcs of Goblin Town.
Demon Cults - Chaotic Evil. Warlocks of Vaasa.







Fulscarp Manor

This wealthy manor is ruled by strong-willed Lady Aryn Blackthorn. She is a widow with three adult sons; her eldest son Sir Jorah Blackthorn is himself a capable Ranger. There is occasional conflict with the grasping Baron Solkar of Grimstead. The jagged tower of the hag Aretha is visible on a ridgeline east of the manor; the villagers prefer to ignore it, but it's said that sometimes a villager in dire need will visit Aretha to seek a boon - for a price. Some even say that once, years ago, Lady Aryn did so herself.
Lady Aryn Blackthorn
http://media.tumblr.com/tumblr_lpx9c9XOcy1qm119j.png
Sir Jorah Blackthorn







DAMARA 

Dimian I Banacath, King of Damara, Prince-Baron of Morov
Ruler: Dimian I Ree Banacath, King of Damara, Prince-Baron of Morov. From 18/4/1359 DR; coronation 21/6/1359.
pop. 734,000 (estimated, 1359 DR) + Duchy of Vaasa (unincorporated, ca  250,000 including humanoids) = 984,000
Modern civilisation in Damara dates back only to the 11th century DR. However ancient ruins are occasionally unearthed believed to date back more than two thousand years, to the time of Ancient Narfell, from the founding of Dun-Tharos by Thargaun in -970 DR through to its destruction in -150 DR by Raumathar, the ancestor of Rashemen and Thay. These demon-haunted relics of a past best forgotten are avoided by all sensible folk.
In the early 11th century DR the climate warmed, and southern colonists moving up from kingless Impiltur wrested what is now Damara from the western Nar barbarians. Following a great victory over the Nar, Damara's capital Heliogabalus was founded by Feldrin Bloodfeathers, the first King of Damara, in 1075 DR. For almost 300 years she had a long line of native monarchs, until the death of King Virdin I Banacath in M6 1357 DR at the Ford of Goliad was followed by the brief accession of the Thayan Lich Zhengyi, the Witch-King of Vaasa. With Zhengyi's destruction in late 1358 DR, the ancient line was restored with the accession of King Dimian I Ree Banacath in M4 1359 DR.
Damara thrives on foreign trade, particularly through caravans to Ilmwatch in Impiltur and to the settlements on the Moonsea, through the gap between Rawlinswood and the Earthspur Mountains known as Merchants' Run. Shipments of bloodstone are made throughout Traders Bay, and in Sarshel. In more peaceful times trade is also made through the Bloodstone Pass in the Galena Mountains, through sparsely populated Vaasa, and through Garumn's Climb and the Ride to Zhentil Keep and the Moonsea.


Realms of Damara 
Excludes minor baronies within the Duchies, eg Grimstead in Camarthan.
Damara's national colours are black & red (sable & crimson), descending from the coat of arms of Heldrin Bloodfeathers, first King of Damara.

Ruler: Duke William 'the Lazy' of House Hogarth, 8th Duke of Arcata
Ruling House: Hogarth
Family Crest: Diving Dagger and
Mountains Three
Province Sigil: Pick & Hammer 
William is rumoured virtual captive of the Ducal Guard under Commander Mykros. Vizier Severus Slytherin. Bishop Gilpin at the Cathedral of St Sollars in Valls. Knight Lieutenant Palador deVir. Princess Renee Hogarth. Renee's companion Lady Susan Valls. Renee's Chaplain Aedina.
Population: 150,000
Capital: Valls (6,300)
Towns: Ostrav (2000), Tomrav (1450), Sudrav (1600)
alan-rickman-as-the-sheriff-of-nottingham
Severus Slytherin, the Vizier of Arcata
Arcata includes the mineral-rich northern Earthspur mountains, and such famed resorts as Gurzun's Festhall and the Inn of the Welcome Wench at Hommlet. Despite her wealth, much of the territory is not very tactically defensible from Valls, and the local manors and townships must often look to their own defences.
Perhaps Arcata is most famous for the Monastery of the Yellow Rose high in the northern Earthspur mountains overlooking the White Worm Glacier. More than a thousand years ago, when the White Worm was still part of the Great Glacier, extending south across all of Vaasa and the Galenas Mountains to the shores of the Moonsea, the Monks of St Sollars crossed the ice to found their remote monastery devoted to the Twice-Martyred.


Ruler: Duke Helmont Devlin (impostor, fled)
Devlin Crest: Bloodied Scythe
Provincial Sigil: Wheat Sheaf gold on Field green
Population: 200,000
Capital: Ravensburg (12,500) sigil: Raven scarlet on Field black.
Ducal Income ca 15,000 gp/month (at 20% of 6 sp/person).
Often called the Breadbasket of Damara, Carmathan is poor in mineral wealth but rich in arable lands, especially towards the east of the Duchy. It is rumoured that the Monks of the Yellow Rose have recently made a shocking discovery as to the identity of the true Heir to Carmathan...
Political Divisions of Carmathan.
1. The Raven Shire - Territory in the personal hold of the Duke of Carmathan, directly administered from Ravensburg by the Steward of Ravensburg, currently Sir Arthur Dahnim 
2. South Moors - wild, unincorporated territory presently inhabited only by a few hardy farmsteaders and prospectors, some dwarven.
3. Grimstead Barony under corpulent Baron Solkar , which itself holds the Priory of the Moravin Friars under Prior Mordrin. Settlements:
i.  Castle Grimstead pop. 443 - Baron Solkar 
ii. Moravin Priory pop. 294 - Prior Mordrin 
iii. Blackraven Manor pop. 295 - Sir Thomas Blackraven 
iv. Fulscarp Manor pop. 239 - Lady Aryn Blackthorn 
v. Egilmont Manor pop. 324 - Sir Rodney Carlin 
vi. Southmoor Manor pop. 268 - Sir Leofrey Gallant 
Total 1,863 in manors.
4. In far northern Carmathan lies the Barony of Beaumaris. Though Castle Beaumaris itself never fell to Zhengyi, none of the Beaumaris menfolk survived Goliad and the Night of Long Knives. Today the Baroness Beaumaris is Lady Liria Beaumaris, a young and rather naive Cleric of the Yellow Rose fresh from the Seminary (Church School) in Heliogabalus. The Beaumaris of Carmathan are cousins to House Belmaris of Polten.
5. Bucolic Greenfields Barony under Lord Simon of Calloway, a veteran warrior knight and survivor of the Battle of Goliad. Sinister Castle Ostel is a looming presence on the Greenfields border with Ostel.
6. The wealthy halfling farming Shire of Halfling Downs, under Sheriff Samwise Tallfellow.
7. The Carmath Shire north of the King's Road around Castle Carmath, under the Sheriff Sir Robert Fitzlion. A skilled warrior and survivor of the Battle of Goliad, Robert is said to be competent but arrogant, with little regard for his nominal overlord the Duke in Ravensburg. Since Goliad in 1357 and the murder of his liege Duke Helmont XIII & almost the entire Devlin family, Robert runs the Shire almost as an independent fiefdom.
8. Between Grimstead and the King's Road lies Chaney Shire, a largely wild region near the Arcatan border notable for Chaney Manor and the four mile expanse of Froggy Lake. Chaney Shire is home to St Cecilia's Abbey under the half-elven Sister Superior Mara Aloitius. Chaney Manor is the only village in the Shire. Ruled by dour Sir Randal Chaney; he acknowledges as superiors only the Duke in Ravensburg and the King in Heliogabalus. Chaney Tower on Froggy Lake was built by the Chaneys in an effort to claim Baronial status, but was sacked by Bullywugs years ago, and today is an abandoned shell. Sir Randal's three sons by Lady Lanis fell in the Vaasan War, as did Lanis herself (in 1354). His daughter Viola is said to be a runaway.
9. North of Halfling Downs lies the small Barony of Trollmarsh under Baron Uther Torgrim, 11th Baron Trollmarsh.


Monday, 3 August 2020

session 24 T2-T3/M9/1491 DR Fall of the Water Prophet XP 131+9=140/160 Lvl12>13 (LR)

17132129506 4ec7a059a5

Simon N. (GM):Hi all
Alani (Phil):Hello Simon!
Rhennya:Hi Simon
Simon N. (GM):just doing text again
Dagny (Kimberly):Hiya!
sharatu:hello
Tony:hello
Seraphus:hi
Simon N. (GM):Init #7 Gar Shatterkeel
Rhennya:he went through the wall fo fire?
Simon N. (GM):He walks through the Wall of Fire...
sharatu:
rolling 5d8 + 5
(
1
+
1
+
8
+
8
+
7
)
+5
=
30
Simon N. (GM):Takes 30 damage
Raises his trident Drown and casts Ice Storm on you again.
At level 5
Rhennya:is it dex save?
Simon N. (GM):Rock hard ice pounds down within the light blue lines.
DEX save DC 16
Sharatu is outside the AoE
Seraphus:
19
DEXTERITY SAVE (3)
Alani (Phil):
16
DEXTERITY SAVE (5)
Seraphus:
23
DEXTERITY SAVE (3)
Dagny (Kimberly):
15
DEXTERITY SAVE (-1)
Seraphus:whoops
Simon N. (GM):
rolling 3d8
(
5
+
8
+
5
)
=
18
Rhennya:
11
DEXTERITY SAVE (3)
Seraphus:take the 19
Simon N. (GM):
rolling 4d6
(
3
+
2
+
3
+
3
)
=
11
18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16
Kasumi:Hi all, sorry I'm a bit late!
Seraphus:im at 3 hp
Rhennya:i have absorb elements for cold, so half of 11
18+5=23 for me
Dagny (Kimberly):Hi Jelly
Simon N. (GM):Hi Jelly - Gar stepped through the Wall of Fire and cast Ice Storm in blue lines - 18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16 everyone but Sharatu
Tony:and me
Simon N. (GM):Gar: "Feel the POWER!"
Tony:I'm closer
Kasumi:
rolling 1d20 +10
(
14
)
+10
=
24
Alani (Phil):Screaming back at Gar: When is it starting?
Simon N. (GM)::D
Kasumi:So 14 damage on a save?
Simon N. (GM):Next Round - #22 Kasumi your turn.
sharatu:you have evasion jelly you take no damage
Kasumi:That puts me down to 17HP if so :-(
It says Dex save for half damage on Evasion?
Ok so I'll go for the nearest enemy, can't remember how many now!
Simon N. (GM):level 7 Monk ability Evasion
sharatu:you passed so no damage jelly
Simon N. (GM):There are 2 Reaver ladies still standing.
Kasumi:Ok thanks Sharatu!
Ok i'll attack the most wounded looking one
rolling 1d20 +10
(
19
)
+10
=
29
Damage:
rolling 1d10 +6
(
1
)
+6
=
7
Oh dear terrible!
Simon N. (GM):She had 3 hp & goes down
Kasumi:Phew!
Second attack on one still standing:
Simon N. (GM):You've moved 10'.
Kasumi:
rolling 1d20 +10
(
19
)
+10
=
29
Damage:
Simon N. (GM):What's your move?
Kasumi:
rolling 1d10 +6
(
5
)
+6
=
11
50 feet
Simon N. (GM):You may need to spend Ki to dash to get to her, let me see
sharatu:i have 9hp
Simon N. (GM):Yes you'd need to step of the wind bonus action - do you have any Ki left?
Kasumi:Yes 7 ki points left
Simon N. (GM):GM: Oh I see Ralph was outside the Ice Storm so didn't need to deduct any hp :)
OK Kasumi you can Step of the Wind, sprint over to the second Reaver and cut her down (she was on 11)
Kasumi:Fantastic, just what I got on the dice! :-)
Dagny (Kimberly):thank goodness
Alani (Phil):Nice double kill!
Kasumi:Kasumi is happy as her robes darken with blood once more.
Dagny (Kimberly):So it's just Gar that's left now?
Alani (Phil):And the two henchmen, right?
Simon N. (GM):Kasumi you still have 40' move if you want to go anywhere else :)
Yes the 2 priests are still up there.
Kasumi:Can I get to Gar?
Could spend a Ki point and attempt to stunning strike........
Simon N. (GM):Step of the Wind was your bonus action sorry, no more attacks this round.
Looks like you'd be 5' short of Gar
Kasumi:Oh yes sorry I forgot it take a bonus action.
I think I'll stay where I am for now, as long as I'm out of range of his area attacks?
Simon N. (GM):#20 Gar Lair Action. The dark waters bubble and you see the burns on Gar's skin healing.
Gar: "Ha! Ha Ha Ha! I am INVINCIBLE!"
Alani (Phil):Ouch!
Simon N. (GM):#18 Seraphus
Alani (Phil):Somebody has a great acne remedy that's all!
Seraphus:ok
so
Simon N. (GM):You're standing on icy terrain.
There are dead Reavers piled here and there.
Seraphus:Im using two healing potions
Simon N. (GM):The surviving enemies are on the pyramid.
Bill confirms only 1 potion/action unless you are a Thief w the Quick Hands power :)
Or Hasted
So roll 1 potion worth of hp
Dagny (Kimberly):His internet is laggy so it's not showing his typing
Simon N. (GM):You can move if you like, first 5' out of icy zone counts double
Seraphus:
rolling 2d4+2
(
4
+
4
)
+2
=
10
Simon N. (GM):nice :)
Tony:WE have no internet... this is nearly impossible
Max. 1 potion only
Seraphus:
rolling 2d4+2
(
4
+
1
)
+2
=
7
Tony:roll 2d4 +2
Max cant rolll
Seraphus:take the first one
im going to move
Tony:I cant roll either
Simon N. (GM):only 1st one yup
Tony:
rolling 2d4+2
(
1
+
1
)
+2
=
4
Simon N. (GM):I'll move you towards Gar
Tony not your turn for a while
Moving in the ice is double
so can only move 3 small squares back
#17 Alani
Alani (Phil):OK, I'd like to move towards the South West as far as I can. Where does that brings me with 30ft range?
And still be in line of sight of Gar of course... ;-)
Sweet!
Now I would like to use Pushing attack on Gar
Simon N. (GM):OK you can move to the crevice between the rocks (giving you cover) & shoot Gar w PA
Alani (Phil):
13
150/600
LONG BOW (+11)
7Piercing
Simon N. (GM):AC 16 so miss
Alani (Phil):
20
150/600
LONG BOW (+11)
10Piercing
Simon N. (GM):2 more shots - 2nd hits for 10
Alani (Phil):He has to roll a STR save DC21
Simon N. (GM):
rolling d20+4
(
8
)
+4
=
12
Alani (Phil):If he misses he is pushed 15ft
Simon N. (GM):why DC 21 BTW?
Alani (Phil):Lvl+Prof+dx
dex
12+4+5
Rhennya:so he's burned again, but has he fallen off the tower?
Simon N. (GM):actual DC is 8+prof+dex mod = 17. :p OK instead of being pushed back he uses the power of Evil Water to absorb the blow, spending a Legendary Resistance.
Alani (Phil):ok, I do ut again then... last shot of the round.
Simon N. (GM):PHB page 73 for DC
Alani (Phil):
21
150/600
LONG BOW (+11)
12Piercing
Simon N. (GM):
rolling d20+4
(
6
)
+4
=
10
Oops he does it again - 2nd LR used to absorb blow.
Alani (Phil):I am now out of manoeuvers
Simon N. (GM):(using up his LRs is good BTW)
Rhennya:That's a lot of LRs!
Alani (Phil):OK, that' was me for this round!
sharatu:phillip you are are suposed to add superiority to the damage on the pushing attack
Simon N. (GM):So that's +2d8 dmg?
Alani (Phil):Oh yeah! I forgot! Thanks Sharatu!
Yes
No it;s a D10
Simon N. (GM):ok
2d10
Alani (Phil):Yep.
rolling 2d10
(
8
+
3
)
=
11
Kasumi:What's a Legendary Resistance? No fair lol
Simon N. (GM):Gar: "Pathetic mortals! No one can save you now!"
#16 Dagny your turn
Dagny (Kimberly):Dagny mutters "Fish breath"
Alani (Phil):I have to say, I'm starting to believe him now...
Dagny (Kimberly):Ok, I lay hands upon Seraphus
rolling 1d6+4+12+2
(
2
)
+4+12+2
=
20
Seraphus is healed for 20
And I will head back towards Sharatu to heal him next time
Simon N. (GM):ok
Dagny (Kimberly):I think this is where I can get to?
Simon N. (GM):yup
well moved :)
Dagny (Kimberly):Ok, that's me, except Dagny is muttering constant prayers
While drumming her fingers against her armour in a Helms Deep kind of way
Simon N. (GM):#16 Priests - they flee north and south away from the burning flames.
They can actually move 30' & get round WoF and still cast :(
Rhennya::(
Simon N. (GM):"FEEL THE POWER OF OLHYDRA!"
Both cast Tidal Wave...
north one on Kasumi & Ralf - you are blasted by the wall of water.
rolling 4d8
(
7
+
6
+
7
+
4
)
=
24
24 bludgeoning damage Kasumi & Ralf, DEX DC 13 for half.
Kasumi:
rolling 1d20 +10
(
15
)
+10
=
25
Does that mean I can use Evasion again for zero damage?
Simon N. (GM):Evasion = no dmg on DEX save Kasumi
Rhennya:excellent save, Kasumi
Tony:
20
DEXTERITY SAVE (2)
Ralph
Kasumi:Thank you!
Rhennya:and Ralph too!
Kasumi:That feat is really coming in handy now!
Simon N. (GM):Ralf saves so 12 if not Raging
Tony:no rage
Dagny (Kimberly):he's only raging internally
Simon N. (GM):2nd one - Alani you save at +2 for your cover
rolling 4d8
(
6
+
2
+
2
+
3
)
=
13
Alani (Phil):Nice!
Rhennya:
9
DEXTERITY SAVE (3)
Simon N. (GM):13 damage, DC 13 DEX save for half
Alani (Phil):
23
DEXTERITY SAVE (5)
Rhennya:failed again!
Simon N. (GM):so 6 to Alani, 13 to Rhennya & she is knocked prone (and very wet).
Rhennya:squelch
Simon N. (GM):#15 Sharatu
sharatu:i drop the wall
i cast my final wall of fire
rolling 5d8 + 5
(
6
+
7
+
6
+
6
+
4
)
+5
=
34
Simon N. (GM):
rolling d20
(
11
)
=
11
The southern Priest is immolated!
Rhennya:Great Wall of Fire!
Simon N. (GM):Gar save
Kasumi:Do I need to make a pyrophobia save Simon?
Simon N. (GM):Kasumi you are too wet and there is no heat in your direction so no :)
Kasumi:Phew!
Simon N. (GM):
rolling d20+2
(
9
)
+2
=
11
Alani (Phil):YES!
Simon N. (GM):Gar spends last LR to save
He is boiling now :D
Alani (Phil):Good! No more of that LR !
Rhennya:oh no! at least it's the last
Kasumi:Boiled crab mmmmmmmmmmm
Simon N. (GM):Also he's now down to double digit hp :)
Alani (Phil)::-O
Kasumi:OP or what lol
Simon N. (GM):#15 Ralf your go
Tony:how close can I get
40 movt gets me there
Simon N. (GM):yup just
Tony:
21
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
7Slashing


2Slashing
Simon N. (GM):Gar grins and raises Drown his trident. "Rush in and die, dog!"
Gar likes exposition. :)
Tony:ha
Simon N. (GM):hit for 9?
Tony:yes
Simon N. (GM):2nd attack?
Tony:
13
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
16Slashing


6Slashing
Simon N. (GM):AC 16, miss
Tony:ack
Simon N. (GM):#13 Rhennya!
Rhennya:OK
I'll move behind that rock, stand up first (how much of the move does that take?)
35 ft
Simon N. (GM):half mv to stand
Rhennya:so I can make it
Simon N. (GM):yup
Rhennya:If i cast Create bonfire cantrip on Gar, would it stack up on top of the Wall of Fire?
Simon N. (GM):he'll need to save or take dmg yes
Rhennya:
rolling 3d8
(
7
+
1
+
8
)
=
16
Simon N. (GM):& he's out of Legendary Resistance
DEX save
Rhennya:dex save 19
Simon N. (GM):
rolling d20+2
(
7
)
+2
=
9
16 fire :)
Alani (Phil):Now we are in business!
Rhennya:yay! that's me for now
Simon N. (GM):He's scorchio :)
Alani (Phil)::-D
Kasumi:It's payback time :-)
Rhennya:fish BBQ
Alani (Phil):Hydro meterologico!
Simon N. (GM):Gar turn
He tries to grab Ralf with his claw.
Tony:ac15
Simon N. (GM):
rolling d20+9
(
8
)
+9
=
17
You're grabbed and restrained.
Tony:ugh
Simon N. (GM):
rolling 2d6+4
(
6
+
4
)
+4
=
14
14 claw dmg
He stabs down w trident (w advtg)
rolling 2d20
(
5
+
4
)
=
9
highest 16
hit
Simon N. (GM):
rolling 2d8+6
(
1
+
2
)
+6
=
9
9 dmg (7 pierce 2 cold)
last attack - trident
rolling 2d20
(
6
+
16
)
=
22
Tony:ouch
Simon N. (GM):hit
rolling 2d8+6
(
4
+
3
)
+6
=
13
13 dmg
Tony:17hp
Simon N. (GM):Next Round...
Rhennya:Ouch, pin cushion Ralph
Simon N. (GM):#22 Kasumi
Kasumi:Ok, can I get to Gar this time?
Simon N. (GM):yup
Kasumi:Ok I'm going to spend some Ki to bump up my rolls: 3 Ki points to augment my sword +3.
First Attack:
Simon N. (GM):Gar: "I am Inevitable..."
Kasumi:
rolling 1d20 + 13
(
2
)
+13
=
15
Simon N. (GM):miss (AC 16)
Kasumi:Drat!
Second attack:
rolling 1d20 +13
(
8
)
+13
=
21
Dagny (Kimberly):Only Death and Taxes are Inevitable, you fishy fool!
Kasumi:Better!
haha!
Alani (Phil)::-)
Kasumi:Damage:
rolling 1d10 +9
(
4
)
+9
=
13
Sorry everyone, disappointing dice :-(
Simon N. (GM):Stun?
Kasumi:No I can't as Sharpen the Blade is a bonus action.
Simon N. (GM):But Stun isn't a BA
Alani (Phil):Don;t apologise Kasumi, you are doing great!
Kasumi:Thank you!
I don't want to shoot myself in foot Simon but I think it is?
I'll double check.
Simon N. (GM):nope
any time you hit in melee you can spend 1 Ki for stunning strike
PHB pg 79
Kasumi:Oh yes you're right, sorry I often mix it up with the unarmed strikes, which require BA.
Simon N. (GM):OK DC is 8+WIS mod+Prof
Kasumi:Ok con saving throw for Gar, DC 15
Simon N. (GM):
rolling d20+3
(
7
)
+3
=
10
donk Gar is stunned
Kasumi:Yes!
Rhennya:YAY!
Alani (Phil):POW!
Tony:woohoo
Simon N. (GM):Which means he now can't use his Lair action to heal self or call lightning.
Alani (Phil):Bubble THIS!
Simon N. (GM):Is that end of your turn Kasumi?
Kasumi:Yes, and 'm assuming Gar drops Ralf?
Simon N. (GM):yup
The claw opens :)
Tony:sweet
Kasumi:Is his Lair action him going into his crab shell to heal?
Simon N. (GM):Either heal or lightning
Kasumi:Weirdest enemy I think we've come across so far!
Simon N. (GM):(or any spell actually, but those are nice ones)
(any spell to lvl 3 so not ice storm)
#20 Gar lair action - he drools & staggers.
#18 Seraphus
Tony:Max??
Seraphus:hello
Dagny (Kimberly):he was mid bite :)
Seraphus:im going to throw an axe
Simon N. (GM):range is 60' max (w disad)
Seraphus:
21
self
handaxes (+9)
10
21 tp hit
Simon N. (GM):ok Gar is exactly 60' away so roll again
Seraphus:10 dmg
Simon N. (GM):& on a hit you hit him
Seraphus:was 21 not a hut
hit*
Simon N. (GM):You have disadvantage fr range
Tony:roll again
Seraphus:oh
Simon N. (GM):Also I let you throw 3 times
Seraphus:
10
self
handaxes (+9)
10
Simon N. (GM):1 per attack
Seraphus:fail
Simon N. (GM):1st misses
2 more if you have enough axes
Seraphus:i use a bonus action to retrieve my hammer ( an eldritch knight thing from lvl 3 or 5)
axe*
not hammer
Simon N. (GM):ok :)
Seraphus:
26


24
self
handaxes (+9)
6
Simon N. (GM):hit for 6 dmg?
Tony:yes
Simon N. (GM):ok you can draw & throw another axe if you have one
Seraphus:ok
23


10
self
handaxes (+9)
10
fail
Simon N. (GM):miss #17 Alani
Alani (Phil):OK, I shoot at the crabby crustacean...
24
150/600
LONG BOW SHARPSHOOTING (+6)
21Piercing
Simon N. (GM):ouch!
Alani (Phil):
25
150/600
LONG BOW SHARPSHOOTING (+6)
18Piercing
Simon N. (GM):ouch!
Alani (Phil):
23
150/600
LONG BOW SHARPSHOOTING (+6)
21Piercing
Simon N. (GM):eek!
sharatu:is it a pushing shot?
Rhennya:Wow!
Dagny (Kimberly):My prayers have been heard!
Alani (Phil):I'm out of manoeuvres... :-(
Simon N. (GM):60 damage?!
Kasumi:Wooooow!
Tony:sweet
Simon N. (GM):Gar is pincushioned. He spins around and drops...
Alani (Phil):And I move towards him now...
Simon N. (GM):His body collsapses into a pool of inky water.
The last priest screams: "NOOOO!!"
Tony:dont forget the priest
Simon N. (GM):(he had 43 hp) #16 Dagny
sharatu:pls heal
Dagny (Kimberly):Ok, I lay my hands upon Sharatu
sharatu:thank you
Dagny (Kimberly):
rolling 1d6+4+12+2
(
1
)
+4+12+2
=
19
Simon N. (GM):Priest: "Blasphemers! Heretics!"
The Trident Drown clatters at Ral's feet.
Dagny (Kimberly):I'll move back into the cave
Simon N. (GM):The priest shoots Ralf with magic missiles.
Dagny (Kimberly):After healing Sharatu
Tony:crap
Simon N. (GM):
rolling 4d4+4
(
1
+
3
+
2
+
1
)
+4
=
11
11 dmg
Tony:6hp
Simon N. (GM):He retreats north into the inky fog cloud barring the north tunnel.
Rhennya:coward!
Simon N. (GM):#15 Sharatu
(you're still in combat(
sharatu:i double moved
i drop walll of fire
Simon N. (GM):#15 Ralf. The trident calls to you... "Take me and the Power of Ocean is Thine!"
Tony:I grab it.
Alani (Phil):There's probably an ego on it.
sharatu:its obviosly cursed
Simon N. (GM):Ralf feels the power in the trident Drown.
Tony:obviously
cursed
Alani (Phil):You shall drink only water from now on... NOOOOO!
Dagny (Kimberly):Does he start growing barnacles?
Alani (Phil):He already do!
Tony:ha
Alani (Phil):Don;t ask me how I know...
Simon N. (GM):Drown
Weapon (trident), legendary (requires attunement)
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of Olhydra, the Princess of Evil Water.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Simon N. (GM):
Water Mastery. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you have done so, Drown can’t be used this way again until the next dawn.
Simon N. (GM):
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using Drown to create a devastation orb of water (see the devastation orb of water description for the time and cost of the ritual). Once you perform the ritual, Drown can’t be used to perform the ritual again until the next dawn.
Tony:cool
Rhennya:nice!
Kasumi:Very cool!
Tony:hmmm, I wonder why I need that..
sharatu:lets start looting
Simon N. (GM):GM: #13 Rhennya
Rhennya:what about the sacrifice, is he alive?
Simon N. (GM):He seems to be still alive, incredibly.
sharatu:i worked very hard to not kill him
Rhennya:well done Sharatu
Simon N. (GM):Bit of a gibbering wreck, but alive!
Dagny (Kimberly):He'll never take another bath again
sharatu:i had to use only wall of fire to avoid hitting him
Rhennya:what, or rather who is there to fight?
Alani (Phil):Anybody wants to come with me to run after the priest?
sharatu:ill go with you
Rhennya:i might take a healing potion first
Alani (Phil):Thanks Sharatu!
Simon N. (GM):You don't see any enemies alive in the chamber.
The sacrifice is a young fair haired fellow, looks like a peasant.
He's tied up and gagged.
Rhennya:
rolling 2d4+2
(
4
+
4
)
+2
=
10
Simon N. (GM):#22 Kasumi
sharatu:kasumi you are the only one that can catch him
get him please
Kasumi:Is there any chance of catching Gar?
sharatu:he is dead
Kasumi:Ah sorry you got there before me Sharatu!
Simon N. (GM):Gar's a pool of water
sharatu:you mean the priest
Simon N. (GM):One priest ducked into the black mist in north tunnel
Dagny (Kimberly):Let's pull the sacrificial dude off the altar too in case whatever they were in the middle of is still going on...
Kasumi:Ah sorry I meant the priest! Sorry getting the text mixed up.
Simon N. (GM):The peasant is at foot of altar, a whisker away from the wall of fire scorch lines.
sharatu:its fine jelly as long as you catch him
Kasumi:I'll try to catch him, can use Step of the Wind if necessary.
Simon N. (GM):OK Kasumi runs north...
Yes you'll need to step of wind
Kasumi:Ok noted.
Rhennya:I can release the peasant on my turn
Simon N. (GM):Putting on a burst of speed Kasumi enters the black fog & bumps into the retreating priest :)
Rhennya:he didn't go far!
Simon N. (GM):@Rhennya it will take a couple rounds to free him, but you remove his gag; he coughs
Kasumi:Death comes for you, coward!
First attack:
Dagny (Kimberly):I envision her whipping off her obi and strangling the priest :-) wild-eyed
Rhennya:ok
Simon N. (GM):you have disad as you can't see him
Kasumi:I'm assuming my Sharpen the Blade is still on?
It lasts 1 minute?
Simon N. (GM):AFAIK
Kasumi:Ok first attack, first roll:
rolling 1d20 +13
(
11
)
+13
=
24
second roll:
Simon N. (GM):hit
Kasumi:
rolling 1d20 +13
(
1
)
+13
=
14
Simon N. (GM):oh better roll twice for disad
Kasumi:I got a 14 then.
Simon N. (GM):miss
2nd attack
Kasumi:Grrr!
rolling 1d20 +13
(
10
)
+13
=
23
rolling 1d20 +13
(
13
)
+13
=
26
Simon N. (GM):hit!
Kasumi:That's better :-)
Simon N. (GM):well done
Kasumi:Damage
rolling 1d10 +9
(
8
)
+9
=
17
Simon N. (GM):he screams, in single digit hp :)
Kasumi:Decapitated!
Simon N. (GM):still alive (just)
sharatu:take him alive
Simon N. (GM):#18 Seraphus #17 Alani #16 Dagny your turns
sharatu:we can use his information
Simon N. (GM):Or Kasumi you can stun him if you want?
Seraphus:Well im going to pick up my axe
s
Alani (Phil):I am running towards the priest as fast as I can...
Can I double move?
Simon N. (GM):ok Alani move 60' towards priest
Kasumi:I can try to yes.
Seraphus:Well a bonus action to pick up one of them and when i get to the other ill pick it up
Kasumi:DC save 15 con.
Simon N. (GM):Monk stun save...
rolling d20+2
(
16
)
+2
=
18
saved
Kasumi:Darn!
Alani (Phil):Surrender Priest!
Simon N. (GM):Alani that was way over 60' :)
Dagny (Kimberly):I get as close to Ralph as I can get. Is the ice still there?
Alani (Phil):Smoin, is that as far as I can go with 60'?
Simon N. (GM):(yup) #16 Priest. "The world shall hear of me again!" He casts Expeditious Retreat and flees north at an incredible pace.
Kasumi:Seriously?
Alani (Phil):It doesn;t matter, but I am sure I can go down the stairs and run at least further?
Kasumi:OOC he's going to turn into the next super villain, I can tell!
Simon N. (GM):Kasumi what is your passive per?
Kasumi:13
Simon N. (GM):hm, roll perception Kasumi
need 12+
Kasumi:
rolling 1d20 +3
(
9
)
+3
=
12
Phew!
Simon N. (GM):fail
Kasumi:I got 12?
Dagny (Kimberly):I think you still have inspiration?
Simon N. (GM):I meant you needed to roll a 12 for the DC 15
Kasumi:Oh i see.
Simon N. (GM):Oh, Alani you can have Inspiration for killing Gar :)
Alani (Phil):Yay! Thanks!
Simon N. (GM):GM: Do you want to chase the priest or go out of combat?
Seraphus::]
Rhennya:would be good to finish him off
Simon N. (GM):#15 Sharatu
Dagny (Kimberly):I'd like to try my Divine Intervention
Kasumi:Yeah, I really think leaving him alive is a liability!
Simon N. (GM):ok Dagny
Dagny (Kimberly):on my go
Simon N. (GM):you can do it now Dagny as you tied init w priest
sharatu:i loot gar's corpse
Dagny (Kimberly):Ok --
Dagny drops to her knees with a clank, clasping her hands together, feeling the stone beneath her. "Oh Moradin," she cries, The Fire of your Great Forge Burns the dross away, leaving only Iron. I call upon thee to lend us the Strength of your Might and the Mettle of your Will."
rolling 1d20
(
16
)
=
16
Simon N. (GM):Dagny roll Perception DC 15
Dagny (Kimberly):
rolling 1d20+4
(
17
)
+4
=
21
Simon N. (GM):GM: In the distance Dagny hears bulllike roaring, the whoosh of flames, and the screaming of an unlucky water priest. :D
Dagny senses her prayer has been answered. :D
Dagny (Kimberly):Dagny bows down, taking her forehead to the cool stone floor
Kasumi:Amazing!
Rhennya:Yay!
Dagny (Kimberly):And thanks Moradin
Alani (Phil):This is the power of real deities!
Kasumi:So you literally called your god down to kill the enemy, Japanese RPG style?
Simon N. (GM):If you look north you'll see 2 emberhorn minotaurs burning a water priest :)
Dagny (Kimberly):And then I will lay hands upon Ralph to heal him, as he is looking bloody
Tony:thanks
Dagny (Kimberly):
rolling 1d6+4+12+2
(
4
)
+4+12+2
=
22
Tony:28hp
Rhennya:that's the earth side, like those trolls we played a game with
Dagny (Kimberly):Divine Intervention is a special Life Domain thing, can't use it too often
Rhennya:giants, actually
does it mean that we won???
Simon N. (GM):GM: You have won. The second Prophet has fallen.
Tony:woohoot
:)
Simon N. (GM):GM: As Ralph holds Drown, Ralph and Alani suddenly have a vision of a great Flaming Eye.
Dagny (Kimberly):
rolling 1d6+4+12+2
(
3
)
+4+12+2
=
21
that's for Alani
Kasumi:Wooow, fanastic work everyone!
Simon N. (GM):A voice speaks in their heads.
Tony:hmmm
Eye of Sauron
Rhennya:LOL
Alani (Phil):Eye if the great BBQ
Simon N. (GM):"MY CHILDREN! THE TIME OF RECKONING IS AT HAND! THE UNWORTHY HAVE BEEN WINNOWED. NOW IS THE TIME. FROM THE DEEP NODES, BRING FORTH YOUR MASTERS TO DESTROY THIS SINFUL WORLD!"
Tony:Noooo
Simon N. (GM):GM: You get +9 XP and can level up.
Seraphus:yay. ok tho whyyyy
Rhennya:thanks Simon!
Kasumi:Woohoo!
Simon N. (GM):Also OOC you do have time for a Long Rest before the world is destroyed :D
Kasumi:So how many XP are we at now?
Rhennya:can we go home and have a long rest?
Dagny (Kimberly):Can the rest of us tell that they've experienced something?
Alani (Phil):Level 13, lucky level!
Rhennya:138 XP i think
Simon N. (GM):you are on 140
Rhennya:even better!
Simon N. (GM):exactly level 13
I gave 9
GM: The weary adventurers trudge home to Red Larch - where a treacherous barmaid sees you carrying Drown and quickly legs it...
Alani (Phil):Can I tell my friends about the message I received in my head?
Simon N. (GM):(sure) You can Long Rest, though the omens are that the time of reckoning is soon at hand...
Sharatu meets with the dragon turtle Bronze Flume who pledges his allegiance.
sharatu:i told you i would get my turtle
Rhennya:so it worked, Sharatu
Kasumi:A powerful ally!
sharatu:of course it worked
Rhennya:because I let it go!!!
Simon N. (GM):GM: Is anyone attuning to Drown?
Dagny (Kimberly):Over the long rest, I'd like to collect whatever healing potions my minions..er, priests...have made
Simon N. (GM):
rolling 2d4
(
2
+
2
)
=
4
ok 4 healing potions Dagny
Tony:yes please
Simon N. (GM):Alani if you want you can occupy Fort Rivergard as I think you planned & begin to raise followers there.
Dagny (Kimberly):yay, who is out of healing potions?
sharatu:i would like to lay claim to the bottom level of the water one
Rhennya:me please Dagny
sharatu:the underground bit
Alani (Phil):Oh yes, please! Fort Rivergard is good. I raise as many as I can.
Dagny (Kimberly):Ok, 1 to Rhennya
Simon N. (GM):OK Sharatu claims the Water Temple where Bronzeflume dwells as his watery domain.
Rhennya:thanks Dagny
sharatu:i get temple you get keep alani
Alani (Phil):Sounds good, Sharatu!
Kasumi:It makes sense because of the dragon turtle.
sharatu:great
Alani (Phil):Fell free to bring in your foloowers if you want!
Two armies are better than one!
sharatu:i will recruit followers as well
Seraphus:yess
Simon N. (GM):I'll work out your followers for next time. The youth you rescued is Darreth of Womford, abducted weeks ago by Water cultists.
sharatu:i have an elaborate plan involving the dragon turtle and river taxes
Alani (Phil)::-D
Dagny (Kimberly):I give Darreth a token of Moradin, a tiny hammer pendant, to remind him he was saved
Simon N. (GM):GM: You can attract followers including disaffected cultists.
Rhennya:Rhennya believes all taxes should be abolished
Simon N. (GM):Darreth: "Thank you, Mistress!"
Alani (Phil):Taxes are good, so that they can be given to the poor!
sharatu:my plan involves a building a ship yard
Rhennya:There is no poverty in nature
Alani (Phil)::-)
Simon N. (GM):OK I must go put dinner on! Thanks for game everyone. No game in late August so next should be early September.
Dagny (Kimberly):Thanks, Simon!
Rhennya:did you mean river taxis, Sharatu?
Kasumi:Thanks Simon, that was a really tense game!
sharatu:bye everyone
Dagny (Kimberly):We should do a "we didn't die" dance
Bye, Bill!
Alani (Phil):Awesome game Simon. Thanks!
Kasumi:See everyone next month!
Rhennya:With Rhennya's Pan flute music!
Tony:thanks
by guys
Rhennya:thanks for the game, Simon! and everyone
Kasumi:And a few of you at TTD on the 23rd!
Dagny (Kimberly):At least we'll have real Internet by then!
Rhennya:could we perhaps meet IRL????
in September
something to think about
Dagny (Kimberly):It would have to be a Saturday I think then
Rhennya:depending on circs, obv
Kasumi:That would be lovely if poss! Bye everyone xx
Dagny (Kimberly):Bye, Jelly!
Rhennya:Bye all!
Alani (Phil):Bye all!
Dagny (Kimberly):Bye! :)
Seraphus:bye
Simon N. (GM):bye Phil!