Purchasing Magic Items
Selling Magic Items (adapted from XGTE)
Selling a Magic Item
Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good offer even if a legitimate buyer is found.
Resources. A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell.
House Rule: In many areas Common & Uncommon items may always be sold at half base price, without needing to spend a workweek or 25gp.
Resolution. A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price.
Magic Item Base Prices
|Common||100 gp (consumable 50gp)|
|Uncommon||400 gp (consumable 200gp)|
|Rare||4,000 gp (consumable 1,000gp*)|
|Very rare||40,000 gp (consumable 10,000gp*)|
|Legendary||200,000 gp (consumable 20,000gp*)|
Magic Item Offer (Persuasion Check)
|1–10||50% of base price|
|11–20||100% of base price|
|21+||150% of base price|