Random stuff currently available M9 1479 DR:
In Garwan's Curiousities:
Hunter's Flint for 520gp - very useful if camping in the forest!
Hunter's Flint Level 2 Common
A warm, bright fire quickly erupts from a single spark struck off this magical shard.
Wondrous Item 520 gp
Utility Power (Illusion) Daily (Standard Action)
Effect: You light a campfire using this flint that burns without smoke or sound. The bright light of this magic campfire is invisible from outside its 10-square radius, though creatures and objects within that radius can be seen normally with darkvision or if existing light allows. The campfire is a normal fire in all other respects. The fire lasts for 12 hours (requiring no additional fuel) or until it is extinguished normally. The flint can be used to light lanterns and other fires as normal, but such fires gain no magical qualities.
In Starra's Knives
level 1 +1 magic dagger listed for 250gp (list price 360gp): crit +1d6, range 5/10, returns when thrown.
The Dagger of Kelimos Dragonslayer listed on sale for 3,000gp - not likely to sell very fast! Starra sunk 840gp into buying it from an adventurer heading upriver, so she really hopes she can turn it around!
A level 9(!) +2 Dragonslayer Dagger, range 5/10, returns when thrown.
Dragonslayer Weapon Level 9 Uncommon
The bane of dragonkind.
Lvl 9 +2 4,200 gp
Weapon: Any
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d8 damage per plus, or +1d12 damage per plus against dragons
Property
This weapon provides resist 10 against a dragon's breath weapon power.
Power Daily (Minor Action)
Your next attack with this weapon against a dragon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the dragon has.
Loudwater
Wednesday, 29 February 2012
Monday, 27 February 2012
Player Character Portraits
Thursday, 9 February 2012
Rituals - Notes
Raise Dead
If you rest 3 days after being Raised, the post-death penalty disappears without the PC needing to reach any milestones. Also I'm keeping the cost at 500gp whatever the Tier. On the other hand it requires a basically intact corpse, not just part of a corpse.
If you rest 3 days after being Raised, the post-death penalty disappears without the PC needing to reach any milestones. Also I'm keeping the cost at 500gp whatever the Tier. On the other hand it requires a basically intact corpse, not just part of a corpse.
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