Hallomak Stromm, the 'Savant Sage of Waterdeep' (1405-), has explored lost vaults and battled demons and devils up and down the Sword Coast for nearly sixty years. In 1465 DR he single handedly repelled a Githyanki invasion at the Wood of Sharp Teeth. His consort and former apprentice is Liana Arunsen, who also serves as the Blackstaff (chief wizard) of Waterdeep. Despite their love for each other, they waited until she had finished her apprenticeship to consummate their devotion. Anything else would be yucky, right? Hallomak has trained many apprentices, years ago he instructed Queen Esmerelda the Chosen One, Tyrant of Llorkh and said to be demigoddess daughter of Bane. More recently (1480) he completed training Quinn Eventide in the Bardic arts - Quinn became Quinn Ebontide, Exarch of Shar in the Shadowfell. Hallomak thinks very highly of himself, but is universally regarded as a devoted defender of Waterdeep and the North against evil threats, as well as a keen acquirer of lost treasures. Hallomak has a particular liking for drow ladies, and had an affair with the Matriarch of Phaervorul. He is friendly with Dhaunayane Nasadra, renegade princess of Ched Nasad. Hallomak is said to have the largest spa bath ('jacuzzi') in all Faerun.
Liana Arunsen (1454-), Hallomak’s beautiful blonde lover and ex-apprentice, is a talented wizard, since 1479 DR deputy to the new Blackstaff (Chief Wizard) of Waterdeep, Vajra, succeeding her as Archmage from M7 1480 DR. She is great-granddaughter of Khelben Arunsen. When she was nine years old (1463 DR) her father Valeris Arunsen, a famous Swordmage, fell in battle against the Thayan agent Valindra Shadowmantle. Liana's greatest fear was that Valeris might not be truly dead... At the end of M6 1480 DR Liana, Hallomak, Vajra Safhar, some drow ranger, and the Shadovar under Prince Clariburnus Tanthul joined forces to defeat Valindra Shadowmantle and close the Dread Portal she had opened near Luskan. Vajra Safhar and Valindra's reanimated death knight Valeris Arunsen perished during the battle in a conflagration of black fire; Valindra escaped, but the portal was successfully closed, with both Hallomak and Clariburnus claiming credit. Liana succeeded Vajra as Archmage of Waterdeep from 1/7/1480 DR.
Hallomak Strom can create Arcane rituals and effects to 25th level.
Liana Arunsen can create Arcane rituals and effects to 22nd level.
Hallomak Strom can create Arcane rituals and effects to 25th level.
Liana Arunsen can create Arcane rituals and effects to 22nd level.
Hallomak Stromm |
Liana Arunsen |
Look for the Hallomak Septology in all good Waterdhavian bookshops -"Hallomak: The Making of a Sage", "Hallomak in Hell", "Return of Hallomak", "Hallomak Dawn" "The Seven Archmage Girlfriends of Hallomak", etc...
Hallomak Stromm, The Savant-Sage of Waterdeep
Level 25 Elite Controller
Medium natural humanoid (human)
HP 230; Bloodied 115 Surge Value 52 Healing Surges 3
AC 38; Fortitude 37; Reflex 36; Will 40
Speed 6
Saving Throws +2; Action Points 1 Initiative +17 Perception +18
Traits
Mystic's Clarity • Aura 3 While Hallomak is not bloodied, enemies in the aura take a -2 penalty to saving throws, and he scores a critical hit against them on a natural 19–20.
Sage's Alacrity Hallomak makes two initiative checks, and uses whichever is better.
Sage's Countermagic At the end of each of his turns, Hallomak ends any dazing, immobilizing, restraining, slowing, or stunning effect on him.
Ritualist Hallomak knows all PHB & FRPG Arcane rituals to 24th level. Uses rituals at 25th level.
Standard Actions
C Ragefire Nova (fear, fire, psychic) • Recharge 6 Attack: Close Burst 2, close burst 3 while bloodied (creatures in burst); +28 vs. Will Hit: 40/60 fire damage, and ongoing 15 psychic damage (save ends), and he pushes the target up to its speed + 1. Miss: 20 damage, and he pushes the target 3 squares.
m Thunderstrike Staff (thunder, weapon) • At-Will Attack: Melee 2 (one creature); +30 vs. AC Hit: 33 thunder damage (crit 48 damage), and ongoing 15 thunder damage (save ends), and he pushes the target up to 4 squares and knocks it prone. Miss: 16 damage, and he pushes the target up to 2 squares.
r Arcane Fire (fire, force) • At-Will Attack: Ranged 10 (one creature); +28 vs. Fortitude Hit: 33 force damage (crit 48), and ongoing 15 fire damage (save ends). Effect: The target is slowed until the end of his next turn. If the target is already slowed and taking ongoing damage, it is instead immobilized (save ends).
Minor Actions
C Fire Strike (fire, force) • At-Will once per turn Attack: Close Blast 3 (creatures in blast); +28 vs. Reflex Hit: 24 fire and force damage (crit 36 damage).
Change Shape (polymorph) • At-Will Effect: Hallomak alters his physical form and clothing to appear as a Medium or Small humanoid until he uses change shape again or until he drops to 0 hit points. To assume a specific individual’s form, he must have seen that individual. Other creatures can make a DC 40 Insight check to discern that the form is a disguise.
Triggered Actions
Elemental Intuitive • Recharge recharge 5-6 Effect (Immediate Interrupt): When an enemy takes typed damage. Close burst 10 (triggering enemy in burst); Hallomak changes the damage type to another to which the enemy is not resistant and imposes a -5 penalty to the saving throw against that damage.
Skills Arcana +28, History +26, Nature +23
Str 16 (+15) Dex 21 (+17) Wis 23 (+18) Con 25 (+19) Int 28 (+21) Cha 20 (+17)
Alignment good Languages All Equipment robes, pipe, longsword
Hallomak Stromm, The Savant-Sage of Waterdeep
Level 25 Elite Controller
Medium natural humanoid (human)
HP 230; Bloodied 115 Surge Value 52 Healing Surges 3
AC 38; Fortitude 37; Reflex 36; Will 40
Speed 6
Saving Throws +2; Action Points 1 Initiative +17 Perception +18
Traits
Mystic's Clarity • Aura 3 While Hallomak is not bloodied, enemies in the aura take a -2 penalty to saving throws, and he scores a critical hit against them on a natural 19–20.
Sage's Alacrity Hallomak makes two initiative checks, and uses whichever is better.
Sage's Countermagic At the end of each of his turns, Hallomak ends any dazing, immobilizing, restraining, slowing, or stunning effect on him.
Ritualist Hallomak knows all PHB & FRPG Arcane rituals to 24th level. Uses rituals at 25th level.
Standard Actions
C Ragefire Nova (fear, fire, psychic) • Recharge 6 Attack: Close Burst 2, close burst 3 while bloodied (creatures in burst); +28 vs. Will Hit: 40/60 fire damage, and ongoing 15 psychic damage (save ends), and he pushes the target up to its speed + 1. Miss: 20 damage, and he pushes the target 3 squares.
m Thunderstrike Staff (thunder, weapon) • At-Will Attack: Melee 2 (one creature); +30 vs. AC Hit: 33 thunder damage (crit 48 damage), and ongoing 15 thunder damage (save ends), and he pushes the target up to 4 squares and knocks it prone. Miss: 16 damage, and he pushes the target up to 2 squares.
r Arcane Fire (fire, force) • At-Will Attack: Ranged 10 (one creature); +28 vs. Fortitude Hit: 33 force damage (crit 48), and ongoing 15 fire damage (save ends). Effect: The target is slowed until the end of his next turn. If the target is already slowed and taking ongoing damage, it is instead immobilized (save ends).
Minor Actions
C Fire Strike (fire, force) • At-Will once per turn Attack: Close Blast 3 (creatures in blast); +28 vs. Reflex Hit: 24 fire and force damage (crit 36 damage).
Change Shape (polymorph) • At-Will Effect: Hallomak alters his physical form and clothing to appear as a Medium or Small humanoid until he uses change shape again or until he drops to 0 hit points. To assume a specific individual’s form, he must have seen that individual. Other creatures can make a DC 40 Insight check to discern that the form is a disguise.
Triggered Actions
Elemental Intuitive • Recharge recharge 5-6 Effect (Immediate Interrupt): When an enemy takes typed damage. Close burst 10 (triggering enemy in burst); Hallomak changes the damage type to another to which the enemy is not resistant and imposes a -5 penalty to the saving throw against that damage.
Skills Arcana +28, History +26, Nature +23
Str 16 (+15) Dex 21 (+17) Wis 23 (+18) Con 25 (+19) Int 28 (+21) Cha 20 (+17)
Alignment good Languages All Equipment robes, pipe, longsword
Other Waterdeep NPCs
Dagult Neverember - the Open Lord of Waterdeep
Kylynne Silmerhelve, the first Tiefling Magister (city judge) of Waterdeep, old friend of Hallomak.
Mother Jamandra Anuvien (f), veteran Archpriestess of Chauntea at Goldenfields. The most powerful ritual caster in Waterdeep, Jamandra can employ 25th level Religious & Healing rituals. She is an old friend of Hallomak.
Sigil of Waterdeep, with the Moon of Selune |
Bondor Wyvernscale - The Dragonborn patriarch of Bahamut from M12 1479. 19th level Religious rituals and Martial practices.
Amathea, High Priestess of Selune |