Simon N. (GM):Hi all
Alani (Phil):Hello Simon!
Simon N. (GM):just doing text again
Simon N. (GM):Init #7 Gar Shatterkeel
Rhennya:he went through the wall fo fire?
Simon N. (GM):He walks through the Wall of Fire...
sharatu:
rolling 5d8 + 5
=
30
Simon N. (GM):Takes 30 damage
Raises his trident Drown and casts Ice Storm on you again.
At level 5
Simon N. (GM):Rock hard ice pounds down within the light blue lines.
DEX save DC 16
Sharatu is outside the AoE
Simon N. (GM):
rolling 3d8
=
18
Simon N. (GM):
rolling 4d6
=
11
18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16
Kasumi:Hi all, sorry I'm a bit late!
Rhennya:i have absorb elements for cold, so half of 11
18+5=23 for me
Dagny (Kimberly):Hi Jelly
Simon N. (GM):Hi Jelly - Gar stepped through the Wall of Fire and cast Ice Storm in blue lines - 18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16 everyone but Sharatu
Simon N. (GM):Gar: "Feel the POWER!"
Kasumi:
rolling 1d20 +10
=
24
Alani (Phil):Screaming back at Gar: When is it starting?
Kasumi:So 14 damage on a save?
Simon N. (GM):Next Round - #22 Kasumi your turn.
sharatu:you have evasion jelly you take no damage
Kasumi:That puts me down to 17HP if so :-(
It says Dex save for half damage on Evasion?
Ok so I'll go for the nearest enemy, can't remember how many now!
Simon N. (GM):level 7 Monk ability Evasion
sharatu:you passed so no damage jelly
Simon N. (GM):There are 2 Reaver ladies still standing.
Kasumi:Ok thanks Sharatu!
Ok i'll attack the most wounded looking one
Damage:
Oh dear terrible!
Simon N. (GM):She had 3 hp & goes down
Second attack on one still standing:
Simon N. (GM):You've moved 10'.
Kasumi:
rolling 1d20 +10
=
29
Damage:
Simon N. (GM):What's your move?
Kasumi:
rolling 1d10 +6
=
11
50 feet
Simon N. (GM):You may need to spend Ki to dash to get to her, let me see
Simon N. (GM):Yes you'd need to step of the wind bonus action - do you have any Ki left?
Kasumi:Yes 7 ki points left
Simon N. (GM):GM: Oh I see Ralph was outside the Ice Storm so didn't need to deduct any hp :)
OK Kasumi you can Step of the Wind, sprint over to the second Reaver and cut her down (she was on 11)
Kasumi:Fantastic, just what I got on the dice! :-)
Dagny (Kimberly):thank goodness
Alani (Phil):Nice double kill!
Kasumi:Kasumi is happy as her robes darken with blood once more.
Dagny (Kimberly):So it's just Gar that's left now?
Alani (Phil):And the two henchmen, right?
Simon N. (GM):Kasumi you still have 40' move if you want to go anywhere else :)
Yes the 2 priests are still up there.
Could spend a Ki point and attempt to stunning strike........
Simon N. (GM):Step of the Wind was your bonus action sorry, no more attacks this round.
Looks like you'd be 5' short of Gar
Kasumi:Oh yes sorry I forgot it take a bonus action.
I think I'll stay where I am for now, as long as I'm out of range of his area attacks?
Simon N. (GM):#20 Gar Lair Action. The dark waters bubble and you see the burns on Gar's skin healing.
Gar: "Ha! Ha Ha Ha! I am INVINCIBLE!"
Simon N. (GM):#18 Seraphus
Alani (Phil):Somebody has a great acne remedy that's all!
so
Simon N. (GM):You're standing on icy terrain.
There are dead Reavers piled here and there.
Seraphus:Im using two healing potions
Simon N. (GM):The surviving enemies are on the pyramid.
Bill confirms only 1 potion/action unless you are a Thief w the Quick Hands power :)
Or Hasted
So roll 1 potion worth of hp
Dagny (Kimberly):His internet is laggy so it's not showing his typing
Simon N. (GM):You can move if you like, first 5' out of icy zone counts double
Seraphus:
rolling 2d4+2
=
10
Tony:WE have no internet... this is nearly impossible
Max. 1 potion only
Seraphus:
rolling 2d4+2
=
7
Max cant rolll
Seraphus:take the first one
im going to move
Simon N. (GM):only 1st one yup
Simon N. (GM):I'll move you towards Gar
Tony not your turn for a while
Moving in the ice is double
so can only move 3 small squares back
#17 Alani
Alani (Phil):OK, I'd like to move towards the South West as far as I can. Where does that brings me with 30ft range?
And still be in line of sight of Gar of course... ;-)
Sweet!
Now I would like to use Pushing attack on Gar
Simon N. (GM):OK you can move to the crevice between the rocks (giving you cover) & shoot Gar w PA
Simon N. (GM):AC 16 so miss
Simon N. (GM):2 more shots - 2nd hits for 10
Alani (Phil):He has to roll a STR save DC21
Simon N. (GM):
rolling d20+4
=
12
Alani (Phil):If he misses he is pushed 15ft
Simon N. (GM):why DC 21 BTW?
dex
12+4+5
Rhennya:so he's burned again, but has he fallen off the tower?
Simon N. (GM):actual DC is 8+prof+dex mod = 17. :p OK instead of being pushed back he uses the power of Evil Water to absorb the blow, spending a Legendary Resistance.
Alani (Phil):ok, I do ut again then... last shot of the round.
Simon N. (GM):PHB page 73 for DC
Simon N. (GM):
rolling d20+4
=
10
Oops he does it again - 2nd LR used to absorb blow.
Alani (Phil):I am now out of manoeuvers
Simon N. (GM):(using up his LRs is good BTW)
Rhennya:That's a lot of LRs!
Alani (Phil):OK, that' was me for this round!
sharatu:phillip you are are suposed to add superiority to the damage on the pushing attack
Simon N. (GM):So that's +2d8 dmg?
Alani (Phil):Oh yeah! I forgot! Thanks Sharatu!
Yes
No it;s a D10
2d10
Kasumi:What's a Legendary Resistance? No fair lol
Simon N. (GM):Gar: "Pathetic mortals! No one can save you now!"
#16 Dagny your turn
Dagny (Kimberly):Dagny mutters "Fish breath"
Alani (Phil):I have to say, I'm starting to believe him now...
Dagny (Kimberly):Ok, I lay hands upon Seraphus
Seraphus is healed for 20
And I will head back towards Sharatu to heal him next time
Dagny (Kimberly):I think this is where I can get to?
well moved :)
Dagny (Kimberly):Ok, that's me, except Dagny is muttering constant prayers
While drumming her fingers against her armour in a Helms Deep kind of way
Simon N. (GM):#16 Priests - they flee north and south away from the burning flames.
They can actually move 30' & get round WoF and still cast :(
Simon N. (GM):"FEEL THE POWER OF OLHYDRA!"
Both cast Tidal Wave...
north one on Kasumi & Ralf - you are blasted by the wall of water.
24 bludgeoning damage Kasumi & Ralf, DEX DC 13 for half.
Kasumi:
rolling 1d20 +10
=
25
Does that mean I can use Evasion again for zero damage?
Simon N. (GM):Evasion = no dmg on DEX save Kasumi
Rhennya:excellent save, Kasumi
Kasumi:That feat is really coming in handy now!
Simon N. (GM):Ralf saves so 12 if not Raging
Dagny (Kimberly):he's only raging internally
Simon N. (GM):2nd one - Alani you save at +2 for your cover
Simon N. (GM):13 damage, DC 13 DEX save for half
Simon N. (GM):so 6 to Alani, 13 to Rhennya & she is knocked prone (and very wet).
Simon N. (GM):#15 Sharatu
i cast my final wall of fire
Simon N. (GM):
rolling d20
=
11
The southern Priest is immolated!
Rhennya:Great Wall of Fire!
Kasumi:Do I need to make a pyrophobia save Simon?
Simon N. (GM):Kasumi you are too wet and there is no heat in your direction so no :)
Simon N. (GM):
rolling d20+2
=
11
Simon N. (GM):Gar spends last LR to save
He is boiling now :D
Alani (Phil):Good! No more of that LR !
Rhennya:oh no! at least it's the last
Kasumi:Boiled crab mmmmmmmmmmm
Simon N. (GM):Also he's now down to double digit hp :)
Simon N. (GM):#15 Ralf your go
40 movt gets me there
Tony:
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
Simon N. (GM):Gar grins and raises Drown his trident. "Rush in and die, dog!"
Gar likes exposition. :)
Simon N. (GM):2nd attack?
Tony:
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
Simon N. (GM):AC 16, miss
Simon N. (GM):#13 Rhennya!
I'll move behind that rock, stand up first (how much of the move does that take?)
35 ft
Simon N. (GM):half mv to stand
Rhennya:If i cast Create bonfire cantrip on Gar, would it stack up on top of the Wall of Fire?
Simon N. (GM):he'll need to save or take dmg yes
Rhennya:
rolling 3d8
=
16
Simon N. (GM):& he's out of Legendary Resistance
DEX save
Simon N. (GM):
rolling d20+2
=
9
16 fire :)
Alani (Phil):Now we are in business!
Rhennya:yay! that's me for now
Simon N. (GM):He's scorchio :)
Kasumi:It's payback time :-)
Alani (Phil):Hydro meterologico!
He tries to grab Ralf with his claw.
Simon N. (GM):
rolling d20+9
=
17
You're grabbed and restrained.
Simon N. (GM):
rolling 2d6+4
=
14
14 claw dmg
He stabs down w trident (w advtg)
highest 16
hit
Simon N. (GM):
rolling 2d8+6
=
9
9 dmg (7 pierce 2 cold)
last attack - trident
13 dmg
Simon N. (GM):Next Round...
Rhennya:Ouch, pin cushion Ralph
Kasumi:Ok, can I get to Gar this time?
Kasumi:Ok I'm going to spend some Ki to bump up my rolls: 3 Ki points to augment my sword +3.
First Attack:
Simon N. (GM):Gar: "I am Inevitable..."
Kasumi:
rolling 1d20 + 13
=
15
Simon N. (GM):miss (AC 16)
Second attack:
Dagny (Kimberly):Only Death and Taxes are Inevitable, you fishy fool!
haha!
Sorry everyone, disappointing dice :-(
Kasumi:No I can't as Sharpen the Blade is a bonus action.
Simon N. (GM):But Stun isn't a BA
Alani (Phil):Don;t apologise Kasumi, you are doing great!
I don't want to shoot myself in foot Simon but I think it is?
I'll double check.
any time you hit in melee you can spend 1 Ki for stunning strike
PHB pg 79
Kasumi:Oh yes you're right, sorry I often mix it up with the unarmed strikes, which require BA.
Simon N. (GM):OK DC is 8+WIS mod+Prof
Kasumi:Ok con saving throw for Gar, DC 15
Simon N. (GM):
rolling d20+3
=
10
donk Gar is stunned
Simon N. (GM):Which means he now can't use his Lair action to heal self or call lightning.
Alani (Phil):Bubble THIS!
Simon N. (GM):Is that end of your turn Kasumi?
Kasumi:Yes, and 'm assuming Gar drops Ralf?
The claw opens :)
Kasumi:Is his Lair action him going into his crab shell to heal?
Simon N. (GM):Either heal or lightning
Kasumi:Weirdest enemy I think we've come across so far!
Simon N. (GM):(or any spell actually, but those are nice ones)
(any spell to lvl 3 so not ice storm)
#20 Gar lair action - he drools & staggers.
#18 Seraphus
Dagny (Kimberly):he was mid bite :)
Seraphus:im going to throw an axe
Simon N. (GM):range is 60' max (w disad)
21 tp hit
Simon N. (GM):ok Gar is exactly 60' away so roll again
Simon N. (GM):& on a hit you hit him
Seraphus:was 21 not a hut
hit*
Simon N. (GM):You have disadvantage fr range
Simon N. (GM):Also I let you throw 3 times
Simon N. (GM):1 per attack
2 more if you have enough axes
Seraphus:i use a bonus action to retrieve my hammer ( an eldritch knight thing from lvl 3 or 5)
axe*
not hammer
Simon N. (GM):hit for 6 dmg?
Simon N. (GM):ok you can draw & throw another axe if you have one
fail
Simon N. (GM):miss #17 Alani
Alani (Phil):OK, I shoot at the crabby crustacean...
150/600
LONG BOW SHARPSHOOTING (+6)
Alani (Phil):
150/600
LONG BOW SHARPSHOOTING (+6)
Alani (Phil):
150/600
LONG BOW SHARPSHOOTING (+6)
sharatu:is it a pushing shot?
Dagny (Kimberly):My prayers have been heard!
Alani (Phil):I'm out of manoeuvres... :-(
Simon N. (GM):60 damage?!
Simon N. (GM):Gar is pincushioned. He spins around and drops...
Alani (Phil):And I move towards him now...
Simon N. (GM):His body collsapses into a pool of inky water.
The last priest screams: "NOOOO!!"
Tony:dont forget the priest
Simon N. (GM):(he had 43 hp) #16 Dagny
Dagny (Kimberly):Ok, I lay my hands upon Sharatu
Dagny (Kimberly):
rolling 1d6+4+12+2
=
19
Simon N. (GM):Priest: "Blasphemers! Heretics!"
The Trident Drown clatters at Ral's feet.
Dagny (Kimberly):I'll move back into the cave
Simon N. (GM):The priest shoots Ralf with magic missiles.
Dagny (Kimberly):After healing Sharatu
Simon N. (GM):
rolling 4d4+4
=
11
11 dmg
Simon N. (GM):He retreats north into the inky fog cloud barring the north tunnel.
Simon N. (GM):#15 Sharatu
(you're still in combat(
i drop walll of fire
Simon N. (GM):#15 Ralf. The trident calls to you... "Take me and the Power of Ocean is Thine!"
Alani (Phil):There's probably an ego on it.
sharatu:its obviosly cursed
Simon N. (GM):Ralf feels the power in the trident Drown.
cursed
Alani (Phil):You shall drink only water from now on... NOOOOO!
Dagny (Kimberly):Does he start growing barnacles?
Alani (Phil):He already do!
Alani (Phil):Don;t ask me how I know...
Weapon (trident), legendary (requires attunement)
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of Olhydra, the Princess of Evil Water.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using Drown to create a devastation orb of water (see the devastation orb of water description for the time and cost of the ritual). Once you perform the ritual, Drown can’t be used to perform the ritual again until the next dawn.
Tony:hmmm, I wonder why I need that..
sharatu:lets start looting
Simon N. (GM):GM: #13 Rhennya
Rhennya:what about the sacrifice, is he alive?
Simon N. (GM):He seems to be still alive, incredibly.
sharatu:i worked very hard to not kill him
Rhennya:well done Sharatu
Simon N. (GM):Bit of a gibbering wreck, but alive!
Dagny (Kimberly):He'll never take another bath again
sharatu:i had to use only wall of fire to avoid hitting him
Rhennya:what, or rather who is there to fight?
Alani (Phil):Anybody wants to come with me to run after the priest?
Rhennya:i might take a healing potion first
Alani (Phil):Thanks Sharatu!
Simon N. (GM):You don't see any enemies alive in the chamber.
The sacrifice is a young fair haired fellow, looks like a peasant.
He's tied up and gagged.
Rhennya:
rolling 2d4+2
=
10
sharatu:kasumi you are the only one that can catch him
get him please
Kasumi:Is there any chance of catching Gar?
Kasumi:Ah sorry you got there before me Sharatu!
Simon N. (GM):Gar's a pool of water
sharatu:you mean the priest
Simon N. (GM):One priest ducked into the black mist in north tunnel
Dagny (Kimberly):Let's pull the sacrificial dude off the altar too in case whatever they were in the middle of is still going on...
Kasumi:Ah sorry I meant the priest! Sorry getting the text mixed up.
Simon N. (GM):The peasant is at foot of altar, a whisker away from the wall of fire scorch lines.
sharatu:its fine jelly as long as you catch him
Kasumi:I'll try to catch him, can use Step of the Wind if necessary.
Simon N. (GM):OK Kasumi runs north...
Yes you'll need to step of wind
Rhennya:I can release the peasant on my turn
Simon N. (GM):Putting on a burst of speed Kasumi enters the black fog & bumps into the retreating priest :)
Rhennya:he didn't go far!
Simon N. (GM):@Rhennya it will take a couple rounds to free him, but you remove his gag; he coughs
Kasumi:Death comes for you, coward!
First attack:
Dagny (Kimberly):I envision her whipping off her obi and strangling the priest :-) wild-eyed
Simon N. (GM):you have disad as you can't see him
Kasumi:I'm assuming my Sharpen the Blade is still on?
It lasts 1 minute?
Kasumi:Ok first attack, first roll:
second roll:
Kasumi:
rolling 1d20 +13
=
14
Simon N. (GM):oh better roll twice for disad
2nd attack
Simon N. (GM):he screams, in single digit hp :)
Simon N. (GM):still alive (just)
Simon N. (GM):#18 Seraphus #17 Alani #16 Dagny your turns
sharatu:we can use his information
Simon N. (GM):Or Kasumi you can stun him if you want?
Seraphus:Well im going to pick up my axe
s
Alani (Phil):I am running towards the priest as fast as I can...
Can I double move?
Simon N. (GM):ok Alani move 60' towards priest
Seraphus:Well a bonus action to pick up one of them and when i get to the other ill pick it up
Simon N. (GM):Monk stun save...
saved
Alani (Phil):Surrender Priest!
Simon N. (GM):Alani that was way over 60' :)
Dagny (Kimberly):I get as close to Ralph as I can get. Is the ice still there?
Alani (Phil):Smoin, is that as far as I can go with 60'?
Simon N. (GM):(yup) #16 Priest. "The world shall hear of me again!" He casts Expeditious Retreat and flees north at an incredible pace.
Alani (Phil):It doesn;t matter, but I am sure I can go down the stairs and run at least further?
Kasumi:OOC he's going to turn into the next super villain, I can tell!
Simon N. (GM):Kasumi what is your passive per?
Simon N. (GM):hm, roll perception Kasumi
need 12+
Kasumi:
rolling 1d20 +3
=
12
Phew!
Dagny (Kimberly):I think you still have inspiration?
Simon N. (GM):I meant you needed to roll a 12 for the DC 15
Simon N. (GM):Oh, Alani you can have Inspiration for killing Gar :)
Alani (Phil):Yay! Thanks!
Simon N. (GM):GM: Do you want to chase the priest or go out of combat?
Rhennya:would be good to finish him off
Simon N. (GM):#15 Sharatu
Dagny (Kimberly):I'd like to try my Divine Intervention
Kasumi:Yeah, I really think leaving him alive is a liability!
Dagny (Kimberly):on my go
Simon N. (GM):you can do it now Dagny as you tied init w priest
sharatu:i loot gar's corpse
Dagny drops to her knees with a clank, clasping her hands together, feeling the stone beneath her. "Oh Moradin," she cries, The Fire of your Great Forge Burns the dross away, leaving only Iron. I call upon thee to lend us the Strength of your Might and the Mettle of your Will."
Simon N. (GM):Dagny roll Perception DC 15
Dagny (Kimberly):
rolling 1d20+4
=
21
Simon N. (GM):GM: In the distance Dagny hears bulllike roaring, the whoosh of flames, and the screaming of an unlucky water priest. :D
Dagny senses her prayer has been answered. :D
Dagny (Kimberly):Dagny bows down, taking her forehead to the cool stone floor
Dagny (Kimberly):And thanks Moradin
Alani (Phil):This is the power of real deities!
Kasumi:So you literally called your god down to kill the enemy, Japanese RPG style?
Simon N. (GM):If you look north you'll see 2 emberhorn minotaurs burning a water priest :)
Dagny (Kimberly):And then I will lay hands upon Ralph to heal him, as he is looking bloody
Dagny (Kimberly):
rolling 1d6+4+12+2
=
22
Rhennya:that's the earth side, like those trolls we played a game with
Dagny (Kimberly):Divine Intervention is a special Life Domain thing, can't use it too often
does it mean that we won???
Simon N. (GM):GM: You have won. The second Prophet has fallen.
:)
Simon N. (GM):GM: As Ralph holds Drown, Ralph and Alani suddenly have a vision of a great Flaming Eye.
Dagny (Kimberly):
rolling 1d6+4+12+2
=
21
that's for Alani
Kasumi:Wooow, fanastic work everyone!
Simon N. (GM):A voice speaks in their heads.
Eye of Sauron
Alani (Phil):Eye if the great BBQ
Simon N. (GM):"MY CHILDREN! THE TIME OF RECKONING IS AT HAND! THE UNWORTHY HAVE BEEN WINNOWED. NOW IS THE TIME. FROM THE DEEP NODES, BRING FORTH YOUR MASTERS TO DESTROY THIS SINFUL WORLD!"
Simon N. (GM):GM: You get +9 XP and can level up.
Seraphus:yay. ok tho whyyyy
Simon N. (GM):Also OOC you do have time for a Long Rest before the world is destroyed :D
Kasumi:So how many XP are we at now?
Rhennya:can we go home and have a long rest?
Dagny (Kimberly):Can the rest of us tell that they've experienced something?
Alani (Phil):Level 13, lucky level!
Simon N. (GM):you are on 140
Simon N. (GM):exactly level 13
I gave 9
GM: The weary adventurers trudge home to Red Larch - where a treacherous barmaid sees you carrying Drown and quickly legs it...
Alani (Phil):Can I tell my friends about the message I received in my head?
Simon N. (GM):(sure) You can Long Rest, though the omens are that the time of reckoning is soon at hand...
Sharatu meets with the dragon turtle Bronze Flume who pledges his allegiance.
sharatu:i told you i would get my turtle
Rhennya:so it worked, Sharatu
sharatu:of course it worked
Rhennya:because I let it go!!!
Simon N. (GM):GM: Is anyone attuning to Drown?
Dagny (Kimberly):Over the long rest, I'd like to collect whatever healing potions my minions..er, priests...have made
Simon N. (GM):
rolling 2d4
=
4
ok 4 healing potions Dagny
Simon N. (GM):Alani if you want you can occupy Fort Rivergard as I think you planned & begin to raise followers there.
Dagny (Kimberly):yay, who is out of healing potions?
sharatu:i would like to lay claim to the bottom level of the water one
sharatu:the underground bit
Alani (Phil):Oh yes, please! Fort Rivergard is good. I raise as many as I can.
Dagny (Kimberly):Ok, 1 to Rhennya
Simon N. (GM):OK Sharatu claims the Water Temple where Bronzeflume dwells as his watery domain.
sharatu:i get temple you get keep alani
Alani (Phil):Sounds good, Sharatu!
Kasumi:It makes sense because of the dragon turtle.
Alani (Phil):Fell free to bring in your foloowers if you want!
Two armies are better than one!
sharatu:i will recruit followers as well
Simon N. (GM):I'll work out your followers for next time. The youth you rescued is Darreth of Womford, abducted weeks ago by Water cultists.
sharatu:i have an elaborate plan involving the dragon turtle and river taxes
Dagny (Kimberly):I give Darreth a token of Moradin, a tiny hammer pendant, to remind him he was saved
Simon N. (GM):GM: You can attract followers including disaffected cultists.
Rhennya:Rhennya believes all taxes should be abolished
Simon N. (GM):Darreth: "Thank you, Mistress!"
Alani (Phil):Taxes are good, so that they can be given to the poor!
sharatu:my plan involves a building a ship yard
Rhennya:There is no poverty in nature
Simon N. (GM):OK I must go put dinner on! Thanks for game everyone. No game in late August so next should be early September.
Dagny (Kimberly):Thanks, Simon!
Rhennya:did you mean river taxis, Sharatu?
Kasumi:Thanks Simon, that was a really tense game!
Dagny (Kimberly):We should do a "we didn't die" dance
Bye, Bill!
Alani (Phil):Awesome game Simon. Thanks!
Kasumi:See everyone next month!
Rhennya:With Rhennya's Pan flute music!
by guys
Rhennya:thanks for the game, Simon! and everyone
Kasumi:And a few of you at TTD on the 23rd!
Dagny (Kimberly):At least we'll have real Internet by then!
Rhennya:could we perhaps meet IRL????
in September
something to think about
Dagny (Kimberly):It would have to be a Saturday I think then
Rhennya:depending on circs, obv
Kasumi:That would be lovely if poss! Bye everyone xx
Dagny (Kimberly):Bye, Jelly!
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