Loudwater

Loudwater

Monday, 3 August 2020

POTA 24 T2-T3/M9/1491 DR Fall of the Water Prophet XP 131+9=140/160 Lvl12>13 (LR)

17132129506 4ec7a059a5

Simon N. (GM):Hi all
Alani (Phil):Hello Simon!
Rhennya:Hi Simon
Simon N. (GM):just doing text again
Dagny (Kimberly):Hiya!
sharatu:hello
Tony:hello
Seraphus:hi
Simon N. (GM):Init #7 Gar Shatterkeel
Rhennya:he went through the wall fo fire?
Simon N. (GM):He walks through the Wall of Fire...
sharatu:
rolling 5d8 + 5
(
1
+
1
+
8
+
8
+
7
)
+5
=
30
Simon N. (GM):Takes 30 damage
Raises his trident Drown and casts Ice Storm on you again.
At level 5
Rhennya:is it dex save?
Simon N. (GM):Rock hard ice pounds down within the light blue lines.
DEX save DC 16
Sharatu is outside the AoE
Seraphus:
19
DEXTERITY SAVE (3)
Alani (Phil):
16
DEXTERITY SAVE (5)
Seraphus:
23
DEXTERITY SAVE (3)
Dagny (Kimberly):
15
DEXTERITY SAVE (-1)
Seraphus:whoops
Simon N. (GM):
rolling 3d8
(
5
+
8
+
5
)
=
18
Rhennya:
11
DEXTERITY SAVE (3)
Seraphus:take the 19
Simon N. (GM):
rolling 4d6
(
3
+
2
+
3
+
3
)
=
11
18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16
Kasumi:Hi all, sorry I'm a bit late!
Seraphus:im at 3 hp
Rhennya:i have absorb elements for cold, so half of 11
18+5=23 for me
Dagny (Kimberly):Hi Jelly
Simon N. (GM):Hi Jelly - Gar stepped through the Wall of Fire and cast Ice Storm in blue lines - 18 bludgeoning & 11 cold = 29 damage, DEX save for half DC 16 everyone but Sharatu
Tony:and me
Simon N. (GM):Gar: "Feel the POWER!"
Tony:I'm closer
Kasumi:
rolling 1d20 +10
(
14
)
+10
=
24
Alani (Phil):Screaming back at Gar: When is it starting?
Simon N. (GM)::D
Kasumi:So 14 damage on a save?
Simon N. (GM):Next Round - #22 Kasumi your turn.
sharatu:you have evasion jelly you take no damage
Kasumi:That puts me down to 17HP if so :-(
It says Dex save for half damage on Evasion?
Ok so I'll go for the nearest enemy, can't remember how many now!
Simon N. (GM):level 7 Monk ability Evasion
sharatu:you passed so no damage jelly
Simon N. (GM):There are 2 Reaver ladies still standing.
Kasumi:Ok thanks Sharatu!
Ok i'll attack the most wounded looking one
rolling 1d20 +10
(
19
)
+10
=
29
Damage:
rolling 1d10 +6
(
1
)
+6
=
7
Oh dear terrible!
Simon N. (GM):She had 3 hp & goes down
Kasumi:Phew!
Second attack on one still standing:
Simon N. (GM):You've moved 10'.
Kasumi:
rolling 1d20 +10
(
19
)
+10
=
29
Damage:
Simon N. (GM):What's your move?
Kasumi:
rolling 1d10 +6
(
5
)
+6
=
11
50 feet
Simon N. (GM):You may need to spend Ki to dash to get to her, let me see
sharatu:i have 9hp
Simon N. (GM):Yes you'd need to step of the wind bonus action - do you have any Ki left?
Kasumi:Yes 7 ki points left
Simon N. (GM):GM: Oh I see Ralph was outside the Ice Storm so didn't need to deduct any hp :)
OK Kasumi you can Step of the Wind, sprint over to the second Reaver and cut her down (she was on 11)
Kasumi:Fantastic, just what I got on the dice! :-)
Dagny (Kimberly):thank goodness
Alani (Phil):Nice double kill!
Kasumi:Kasumi is happy as her robes darken with blood once more.
Dagny (Kimberly):So it's just Gar that's left now?
Alani (Phil):And the two henchmen, right?
Simon N. (GM):Kasumi you still have 40' move if you want to go anywhere else :)
Yes the 2 priests are still up there.
Kasumi:Can I get to Gar?
Could spend a Ki point and attempt to stunning strike........
Simon N. (GM):Step of the Wind was your bonus action sorry, no more attacks this round.
Looks like you'd be 5' short of Gar
Kasumi:Oh yes sorry I forgot it take a bonus action.
I think I'll stay where I am for now, as long as I'm out of range of his area attacks?
Simon N. (GM):#20 Gar Lair Action. The dark waters bubble and you see the burns on Gar's skin healing.
Gar: "Ha! Ha Ha Ha! I am INVINCIBLE!"
Alani (Phil):Ouch!
Simon N. (GM):#18 Seraphus
Alani (Phil):Somebody has a great acne remedy that's all!
Seraphus:ok
so
Simon N. (GM):You're standing on icy terrain.
There are dead Reavers piled here and there.
Seraphus:Im using two healing potions
Simon N. (GM):The surviving enemies are on the pyramid.
Bill confirms only 1 potion/action unless you are a Thief w the Quick Hands power :)
Or Hasted
So roll 1 potion worth of hp
Dagny (Kimberly):His internet is laggy so it's not showing his typing
Simon N. (GM):You can move if you like, first 5' out of icy zone counts double
Seraphus:
rolling 2d4+2
(
4
+
4
)
+2
=
10
Simon N. (GM):nice :)
Tony:WE have no internet... this is nearly impossible
Max. 1 potion only
Seraphus:
rolling 2d4+2
(
4
+
1
)
+2
=
7
Tony:roll 2d4 +2
Max cant rolll
Seraphus:take the first one
im going to move
Tony:I cant roll either
Simon N. (GM):only 1st one yup
Tony:
rolling 2d4+2
(
1
+
1
)
+2
=
4
Simon N. (GM):I'll move you towards Gar
Tony not your turn for a while
Moving in the ice is double
so can only move 3 small squares back
#17 Alani
Alani (Phil):OK, I'd like to move towards the South West as far as I can. Where does that brings me with 30ft range?
And still be in line of sight of Gar of course... ;-)
Sweet!
Now I would like to use Pushing attack on Gar
Simon N. (GM):OK you can move to the crevice between the rocks (giving you cover) & shoot Gar w PA
Alani (Phil):
13
150/600
LONG BOW (+11)
7Piercing
Simon N. (GM):AC 16 so miss
Alani (Phil):
20
150/600
LONG BOW (+11)
10Piercing
Simon N. (GM):2 more shots - 2nd hits for 10
Alani (Phil):He has to roll a STR save DC21
Simon N. (GM):
rolling d20+4
(
8
)
+4
=
12
Alani (Phil):If he misses he is pushed 15ft
Simon N. (GM):why DC 21 BTW?
Alani (Phil):Lvl+Prof+dx
dex
12+4+5
Rhennya:so he's burned again, but has he fallen off the tower?
Simon N. (GM):actual DC is 8+prof+dex mod = 17. :p OK instead of being pushed back he uses the power of Evil Water to absorb the blow, spending a Legendary Resistance.
Alani (Phil):ok, I do ut again then... last shot of the round.
Simon N. (GM):PHB page 73 for DC
Alani (Phil):
21
150/600
LONG BOW (+11)
12Piercing
Simon N. (GM):
rolling d20+4
(
6
)
+4
=
10
Oops he does it again - 2nd LR used to absorb blow.
Alani (Phil):I am now out of manoeuvers
Simon N. (GM):(using up his LRs is good BTW)
Rhennya:That's a lot of LRs!
Alani (Phil):OK, that' was me for this round!
sharatu:phillip you are are suposed to add superiority to the damage on the pushing attack
Simon N. (GM):So that's +2d8 dmg?
Alani (Phil):Oh yeah! I forgot! Thanks Sharatu!
Yes
No it;s a D10
Simon N. (GM):ok
2d10
Alani (Phil):Yep.
rolling 2d10
(
8
+
3
)
=
11
Kasumi:What's a Legendary Resistance? No fair lol
Simon N. (GM):Gar: "Pathetic mortals! No one can save you now!"
#16 Dagny your turn
Dagny (Kimberly):Dagny mutters "Fish breath"
Alani (Phil):I have to say, I'm starting to believe him now...
Dagny (Kimberly):Ok, I lay hands upon Seraphus
rolling 1d6+4+12+2
(
2
)
+4+12+2
=
20
Seraphus is healed for 20
And I will head back towards Sharatu to heal him next time
Simon N. (GM):ok
Dagny (Kimberly):I think this is where I can get to?
Simon N. (GM):yup
well moved :)
Dagny (Kimberly):Ok, that's me, except Dagny is muttering constant prayers
While drumming her fingers against her armour in a Helms Deep kind of way
Simon N. (GM):#16 Priests - they flee north and south away from the burning flames.
They can actually move 30' & get round WoF and still cast :(
Rhennya::(
Simon N. (GM):"FEEL THE POWER OF OLHYDRA!"
Both cast Tidal Wave...
north one on Kasumi & Ralf - you are blasted by the wall of water.
rolling 4d8
(
7
+
6
+
7
+
4
)
=
24
24 bludgeoning damage Kasumi & Ralf, DEX DC 13 for half.
Kasumi:
rolling 1d20 +10
(
15
)
+10
=
25
Does that mean I can use Evasion again for zero damage?
Simon N. (GM):Evasion = no dmg on DEX save Kasumi
Rhennya:excellent save, Kasumi
Tony:
20
DEXTERITY SAVE (2)
Ralph
Kasumi:Thank you!
Rhennya:and Ralph too!
Kasumi:That feat is really coming in handy now!
Simon N. (GM):Ralf saves so 12 if not Raging
Tony:no rage
Dagny (Kimberly):he's only raging internally
Simon N. (GM):2nd one - Alani you save at +2 for your cover
rolling 4d8
(
6
+
2
+
2
+
3
)
=
13
Alani (Phil):Nice!
Rhennya:
9
DEXTERITY SAVE (3)
Simon N. (GM):13 damage, DC 13 DEX save for half
Alani (Phil):
23
DEXTERITY SAVE (5)
Rhennya:failed again!
Simon N. (GM):so 6 to Alani, 13 to Rhennya & she is knocked prone (and very wet).
Rhennya:squelch
Simon N. (GM):#15 Sharatu
sharatu:i drop the wall
i cast my final wall of fire
rolling 5d8 + 5
(
6
+
7
+
6
+
6
+
4
)
+5
=
34
Simon N. (GM):
rolling d20
(
11
)
=
11
The southern Priest is immolated!
Rhennya:Great Wall of Fire!
Simon N. (GM):Gar save
Kasumi:Do I need to make a pyrophobia save Simon?
Simon N. (GM):Kasumi you are too wet and there is no heat in your direction so no :)
Kasumi:Phew!
Simon N. (GM):
rolling d20+2
(
9
)
+2
=
11
Alani (Phil):YES!
Simon N. (GM):Gar spends last LR to save
He is boiling now :D
Alani (Phil):Good! No more of that LR !
Rhennya:oh no! at least it's the last
Kasumi:Boiled crab mmmmmmmmmmm
Simon N. (GM):Also he's now down to double digit hp :)
Alani (Phil)::-O
Kasumi:OP or what lol
Simon N. (GM):#15 Ralf your go
Tony:how close can I get
40 movt gets me there
Simon N. (GM):yup just
Tony:
21
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
7Slashing


2Slashing
Simon N. (GM):Gar grins and raises Drown his trident. "Rush in and die, dog!"
Gar likes exposition. :)
Tony:ha
Simon N. (GM):hit for 9?
Tony:yes
Simon N. (GM):2nd attack?
Tony:
13
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
16Slashing


6Slashing
Simon N. (GM):AC 16, miss
Tony:ack
Simon N. (GM):#13 Rhennya!
Rhennya:OK
I'll move behind that rock, stand up first (how much of the move does that take?)
35 ft
Simon N. (GM):half mv to stand
Rhennya:so I can make it
Simon N. (GM):yup
Rhennya:If i cast Create bonfire cantrip on Gar, would it stack up on top of the Wall of Fire?
Simon N. (GM):he'll need to save or take dmg yes
Rhennya:
rolling 3d8
(
7
+
1
+
8
)
=
16
Simon N. (GM):& he's out of Legendary Resistance
DEX save
Rhennya:dex save 19
Simon N. (GM):
rolling d20+2
(
7
)
+2
=
9
16 fire :)
Alani (Phil):Now we are in business!
Rhennya:yay! that's me for now
Simon N. (GM):He's scorchio :)
Alani (Phil)::-D
Kasumi:It's payback time :-)
Rhennya:fish BBQ
Alani (Phil):Hydro meterologico!
Simon N. (GM):Gar turn
He tries to grab Ralf with his claw.
Tony:ac15
Simon N. (GM):
rolling d20+9
(
8
)
+9
=
17
You're grabbed and restrained.
Tony:ugh
Simon N. (GM):
rolling 2d6+4
(
6
+
4
)
+4
=
14
14 claw dmg
He stabs down w trident (w advtg)
rolling 2d20
(
5
+
4
)
=
9
highest 16
hit
Simon N. (GM):
rolling 2d8+6
(
1
+
2
)
+6
=
9
9 dmg (7 pierce 2 cold)
last attack - trident
rolling 2d20
(
6
+
16
)
=
22
Tony:ouch
Simon N. (GM):hit
rolling 2d8+6
(
4
+
3
)
+6
=
13
13 dmg
Tony:17hp
Simon N. (GM):Next Round...
Rhennya:Ouch, pin cushion Ralph
Simon N. (GM):#22 Kasumi
Kasumi:Ok, can I get to Gar this time?
Simon N. (GM):yup
Kasumi:Ok I'm going to spend some Ki to bump up my rolls: 3 Ki points to augment my sword +3.
First Attack:
Simon N. (GM):Gar: "I am Inevitable..."
Kasumi:
rolling 1d20 + 13
(
2
)
+13
=
15
Simon N. (GM):miss (AC 16)
Kasumi:Drat!
Second attack:
rolling 1d20 +13
(
8
)
+13
=
21
Dagny (Kimberly):Only Death and Taxes are Inevitable, you fishy fool!
Kasumi:Better!
haha!
Alani (Phil)::-)
Kasumi:Damage:
rolling 1d10 +9
(
4
)
+9
=
13
Sorry everyone, disappointing dice :-(
Simon N. (GM):Stun?
Kasumi:No I can't as Sharpen the Blade is a bonus action.
Simon N. (GM):But Stun isn't a BA
Alani (Phil):Don;t apologise Kasumi, you are doing great!
Kasumi:Thank you!
I don't want to shoot myself in foot Simon but I think it is?
I'll double check.
Simon N. (GM):nope
any time you hit in melee you can spend 1 Ki for stunning strike
PHB pg 79
Kasumi:Oh yes you're right, sorry I often mix it up with the unarmed strikes, which require BA.
Simon N. (GM):OK DC is 8+WIS mod+Prof
Kasumi:Ok con saving throw for Gar, DC 15
Simon N. (GM):
rolling d20+3
(
7
)
+3
=
10
donk Gar is stunned
Kasumi:Yes!
Rhennya:YAY!
Alani (Phil):POW!
Tony:woohoo
Simon N. (GM):Which means he now can't use his Lair action to heal self or call lightning.
Alani (Phil):Bubble THIS!
Simon N. (GM):Is that end of your turn Kasumi?
Kasumi:Yes, and 'm assuming Gar drops Ralf?
Simon N. (GM):yup
The claw opens :)
Tony:sweet
Kasumi:Is his Lair action him going into his crab shell to heal?
Simon N. (GM):Either heal or lightning
Kasumi:Weirdest enemy I think we've come across so far!
Simon N. (GM):(or any spell actually, but those are nice ones)
(any spell to lvl 3 so not ice storm)
#20 Gar lair action - he drools & staggers.
#18 Seraphus
Tony:Max??
Seraphus:hello
Dagny (Kimberly):he was mid bite :)
Seraphus:im going to throw an axe
Simon N. (GM):range is 60' max (w disad)
Seraphus:
21
self
handaxes (+9)
10
21 tp hit
Simon N. (GM):ok Gar is exactly 60' away so roll again
Seraphus:10 dmg
Simon N. (GM):& on a hit you hit him
Seraphus:was 21 not a hut
hit*
Simon N. (GM):You have disadvantage fr range
Tony:roll again
Seraphus:oh
Simon N. (GM):Also I let you throw 3 times
Seraphus:
10
self
handaxes (+9)
10
Simon N. (GM):1 per attack
Seraphus:fail
Simon N. (GM):1st misses
2 more if you have enough axes
Seraphus:i use a bonus action to retrieve my hammer ( an eldritch knight thing from lvl 3 or 5)
axe*
not hammer
Simon N. (GM):ok :)
Seraphus:
26


24
self
handaxes (+9)
6
Simon N. (GM):hit for 6 dmg?
Tony:yes
Simon N. (GM):ok you can draw & throw another axe if you have one
Seraphus:ok
23


10
self
handaxes (+9)
10
fail
Simon N. (GM):miss #17 Alani
Alani (Phil):OK, I shoot at the crabby crustacean...
24
150/600
LONG BOW SHARPSHOOTING (+6)
21Piercing
Simon N. (GM):ouch!
Alani (Phil):
25
150/600
LONG BOW SHARPSHOOTING (+6)
18Piercing
Simon N. (GM):ouch!
Alani (Phil):
23
150/600
LONG BOW SHARPSHOOTING (+6)
21Piercing
Simon N. (GM):eek!
sharatu:is it a pushing shot?
Rhennya:Wow!
Dagny (Kimberly):My prayers have been heard!
Alani (Phil):I'm out of manoeuvres... :-(
Simon N. (GM):60 damage?!
Kasumi:Wooooow!
Tony:sweet
Simon N. (GM):Gar is pincushioned. He spins around and drops...
Alani (Phil):And I move towards him now...
Simon N. (GM):His body collsapses into a pool of inky water.
The last priest screams: "NOOOO!!"
Tony:dont forget the priest
Simon N. (GM):(he had 43 hp) #16 Dagny
sharatu:pls heal
Dagny (Kimberly):Ok, I lay my hands upon Sharatu
sharatu:thank you
Dagny (Kimberly):
rolling 1d6+4+12+2
(
1
)
+4+12+2
=
19
Simon N. (GM):Priest: "Blasphemers! Heretics!"
The Trident Drown clatters at Ral's feet.
Dagny (Kimberly):I'll move back into the cave
Simon N. (GM):The priest shoots Ralf with magic missiles.
Dagny (Kimberly):After healing Sharatu
Tony:crap
Simon N. (GM):
rolling 4d4+4
(
1
+
3
+
2
+
1
)
+4
=
11
11 dmg
Tony:6hp
Simon N. (GM):He retreats north into the inky fog cloud barring the north tunnel.
Rhennya:coward!
Simon N. (GM):#15 Sharatu
(you're still in combat(
sharatu:i double moved
i drop walll of fire
Simon N. (GM):#15 Ralf. The trident calls to you... "Take me and the Power of Ocean is Thine!"
Tony:I grab it.
Alani (Phil):There's probably an ego on it.
sharatu:its obviosly cursed
Simon N. (GM):Ralf feels the power in the trident Drown.
Tony:obviously
cursed
Alani (Phil):You shall drink only water from now on... NOOOOO!
Dagny (Kimberly):Does he start growing barnacles?
Alani (Phil):He already do!
Tony:ha
Alani (Phil):Don;t ask me how I know...
Simon N. (GM):Drown
Weapon (trident), legendary (requires attunement)
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of Olhydra, the Princess of Evil Water.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Simon N. (GM):
Water Mastery. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you have done so, Drown can’t be used this way again until the next dawn.
Simon N. (GM):
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using Drown to create a devastation orb of water (see the devastation orb of water description for the time and cost of the ritual). Once you perform the ritual, Drown can’t be used to perform the ritual again until the next dawn.
Tony:cool
Rhennya:nice!
Kasumi:Very cool!
Tony:hmmm, I wonder why I need that..
sharatu:lets start looting
Simon N. (GM):GM: #13 Rhennya
Rhennya:what about the sacrifice, is he alive?
Simon N. (GM):He seems to be still alive, incredibly.
sharatu:i worked very hard to not kill him
Rhennya:well done Sharatu
Simon N. (GM):Bit of a gibbering wreck, but alive!
Dagny (Kimberly):He'll never take another bath again
sharatu:i had to use only wall of fire to avoid hitting him
Rhennya:what, or rather who is there to fight?
Alani (Phil):Anybody wants to come with me to run after the priest?
sharatu:ill go with you
Rhennya:i might take a healing potion first
Alani (Phil):Thanks Sharatu!
Simon N. (GM):You don't see any enemies alive in the chamber.
The sacrifice is a young fair haired fellow, looks like a peasant.
He's tied up and gagged.
Rhennya:
rolling 2d4+2
(
4
+
4
)
+2
=
10
Simon N. (GM):#22 Kasumi
sharatu:kasumi you are the only one that can catch him
get him please
Kasumi:Is there any chance of catching Gar?
sharatu:he is dead
Kasumi:Ah sorry you got there before me Sharatu!
Simon N. (GM):Gar's a pool of water
sharatu:you mean the priest
Simon N. (GM):One priest ducked into the black mist in north tunnel
Dagny (Kimberly):Let's pull the sacrificial dude off the altar too in case whatever they were in the middle of is still going on...
Kasumi:Ah sorry I meant the priest! Sorry getting the text mixed up.
Simon N. (GM):The peasant is at foot of altar, a whisker away from the wall of fire scorch lines.
sharatu:its fine jelly as long as you catch him
Kasumi:I'll try to catch him, can use Step of the Wind if necessary.
Simon N. (GM):OK Kasumi runs north...
Yes you'll need to step of wind
Kasumi:Ok noted.
Rhennya:I can release the peasant on my turn
Simon N. (GM):Putting on a burst of speed Kasumi enters the black fog & bumps into the retreating priest :)
Rhennya:he didn't go far!
Simon N. (GM):@Rhennya it will take a couple rounds to free him, but you remove his gag; he coughs
Kasumi:Death comes for you, coward!
First attack:
Dagny (Kimberly):I envision her whipping off her obi and strangling the priest :-) wild-eyed
Rhennya:ok
Simon N. (GM):you have disad as you can't see him
Kasumi:I'm assuming my Sharpen the Blade is still on?
It lasts 1 minute?
Simon N. (GM):AFAIK
Kasumi:Ok first attack, first roll:
rolling 1d20 +13
(
11
)
+13
=
24
second roll:
Simon N. (GM):hit
Kasumi:
rolling 1d20 +13
(
1
)
+13
=
14
Simon N. (GM):oh better roll twice for disad
Kasumi:I got a 14 then.
Simon N. (GM):miss
2nd attack
Kasumi:Grrr!
rolling 1d20 +13
(
10
)
+13
=
23
rolling 1d20 +13
(
13
)
+13
=
26
Simon N. (GM):hit!
Kasumi:That's better :-)
Simon N. (GM):well done
Kasumi:Damage
rolling 1d10 +9
(
8
)
+9
=
17
Simon N. (GM):he screams, in single digit hp :)
Kasumi:Decapitated!
Simon N. (GM):still alive (just)
sharatu:take him alive
Simon N. (GM):#18 Seraphus #17 Alani #16 Dagny your turns
sharatu:we can use his information
Simon N. (GM):Or Kasumi you can stun him if you want?
Seraphus:Well im going to pick up my axe
s
Alani (Phil):I am running towards the priest as fast as I can...
Can I double move?
Simon N. (GM):ok Alani move 60' towards priest
Kasumi:I can try to yes.
Seraphus:Well a bonus action to pick up one of them and when i get to the other ill pick it up
Kasumi:DC save 15 con.
Simon N. (GM):Monk stun save...
rolling d20+2
(
16
)
+2
=
18
saved
Kasumi:Darn!
Alani (Phil):Surrender Priest!
Simon N. (GM):Alani that was way over 60' :)
Dagny (Kimberly):I get as close to Ralph as I can get. Is the ice still there?
Alani (Phil):Smoin, is that as far as I can go with 60'?
Simon N. (GM):(yup) #16 Priest. "The world shall hear of me again!" He casts Expeditious Retreat and flees north at an incredible pace.
Kasumi:Seriously?
Alani (Phil):It doesn;t matter, but I am sure I can go down the stairs and run at least further?
Kasumi:OOC he's going to turn into the next super villain, I can tell!
Simon N. (GM):Kasumi what is your passive per?
Kasumi:13
Simon N. (GM):hm, roll perception Kasumi
need 12+
Kasumi:
rolling 1d20 +3
(
9
)
+3
=
12
Phew!
Simon N. (GM):fail
Kasumi:I got 12?
Dagny (Kimberly):I think you still have inspiration?
Simon N. (GM):I meant you needed to roll a 12 for the DC 15
Kasumi:Oh i see.
Simon N. (GM):Oh, Alani you can have Inspiration for killing Gar :)
Alani (Phil):Yay! Thanks!
Simon N. (GM):GM: Do you want to chase the priest or go out of combat?
Seraphus::]
Rhennya:would be good to finish him off
Simon N. (GM):#15 Sharatu
Dagny (Kimberly):I'd like to try my Divine Intervention
Kasumi:Yeah, I really think leaving him alive is a liability!
Simon N. (GM):ok Dagny
Dagny (Kimberly):on my go
Simon N. (GM):you can do it now Dagny as you tied init w priest
sharatu:i loot gar's corpse
Dagny (Kimberly):Ok --
Dagny drops to her knees with a clank, clasping her hands together, feeling the stone beneath her. "Oh Moradin," she cries, The Fire of your Great Forge Burns the dross away, leaving only Iron. I call upon thee to lend us the Strength of your Might and the Mettle of your Will."
rolling 1d20
(
16
)
=
16
Simon N. (GM):Dagny roll Perception DC 15
Dagny (Kimberly):
rolling 1d20+4
(
17
)
+4
=
21
Simon N. (GM):GM: In the distance Dagny hears bulllike roaring, the whoosh of flames, and the screaming of an unlucky water priest. :D
Dagny senses her prayer has been answered. :D
Dagny (Kimberly):Dagny bows down, taking her forehead to the cool stone floor
Kasumi:Amazing!
Rhennya:Yay!
Dagny (Kimberly):And thanks Moradin
Alani (Phil):This is the power of real deities!
Kasumi:So you literally called your god down to kill the enemy, Japanese RPG style?
Simon N. (GM):If you look north you'll see 2 emberhorn minotaurs burning a water priest :)
Dagny (Kimberly):And then I will lay hands upon Ralph to heal him, as he is looking bloody
Tony:thanks
Dagny (Kimberly):
rolling 1d6+4+12+2
(
4
)
+4+12+2
=
22
Tony:28hp
Rhennya:that's the earth side, like those trolls we played a game with
Dagny (Kimberly):Divine Intervention is a special Life Domain thing, can't use it too often
Rhennya:giants, actually
does it mean that we won???
Simon N. (GM):GM: You have won. The second Prophet has fallen.
Tony:woohoot
:)
Simon N. (GM):GM: As Ralph holds Drown, Ralph and Alani suddenly have a vision of a great Flaming Eye.
Dagny (Kimberly):
rolling 1d6+4+12+2
(
3
)
+4+12+2
=
21
that's for Alani
Kasumi:Wooow, fanastic work everyone!
Simon N. (GM):A voice speaks in their heads.
Tony:hmmm
Eye of Sauron
Rhennya:LOL
Alani (Phil):Eye if the great BBQ
Simon N. (GM):"MY CHILDREN! THE TIME OF RECKONING IS AT HAND! THE UNWORTHY HAVE BEEN WINNOWED. NOW IS THE TIME. FROM THE DEEP NODES, BRING FORTH YOUR MASTERS TO DESTROY THIS SINFUL WORLD!"
Tony:Noooo
Simon N. (GM):GM: You get +9 XP and can level up.
Seraphus:yay. ok tho whyyyy
Rhennya:thanks Simon!
Kasumi:Woohoo!
Simon N. (GM):Also OOC you do have time for a Long Rest before the world is destroyed :D
Kasumi:So how many XP are we at now?
Rhennya:can we go home and have a long rest?
Dagny (Kimberly):Can the rest of us tell that they've experienced something?
Alani (Phil):Level 13, lucky level!
Rhennya:138 XP i think
Simon N. (GM):you are on 140
Rhennya:even better!
Simon N. (GM):exactly level 13
I gave 9
GM: The weary adventurers trudge home to Red Larch - where a treacherous barmaid sees you carrying Drown and quickly legs it...
Alani (Phil):Can I tell my friends about the message I received in my head?
Simon N. (GM):(sure) You can Long Rest, though the omens are that the time of reckoning is soon at hand...
Sharatu meets with the dragon turtle Bronze Flume who pledges his allegiance.
sharatu:i told you i would get my turtle
Rhennya:so it worked, Sharatu
Kasumi:A powerful ally!
sharatu:of course it worked
Rhennya:because I let it go!!!
Simon N. (GM):GM: Is anyone attuning to Drown?
Dagny (Kimberly):Over the long rest, I'd like to collect whatever healing potions my minions..er, priests...have made
Simon N. (GM):
rolling 2d4
(
2
+
2
)
=
4
ok 4 healing potions Dagny
Tony:yes please
Simon N. (GM):Alani if you want you can occupy Fort Rivergard as I think you planned & begin to raise followers there.
Dagny (Kimberly):yay, who is out of healing potions?
sharatu:i would like to lay claim to the bottom level of the water one
Rhennya:me please Dagny
sharatu:the underground bit
Alani (Phil):Oh yes, please! Fort Rivergard is good. I raise as many as I can.
Dagny (Kimberly):Ok, 1 to Rhennya
Simon N. (GM):OK Sharatu claims the Water Temple where Bronzeflume dwells as his watery domain.
Rhennya:thanks Dagny
sharatu:i get temple you get keep alani
Alani (Phil):Sounds good, Sharatu!
Kasumi:It makes sense because of the dragon turtle.
sharatu:great
Alani (Phil):Fell free to bring in your foloowers if you want!
Two armies are better than one!
sharatu:i will recruit followers as well
Seraphus:yess
Simon N. (GM):I'll work out your followers for next time. The youth you rescued is Darreth of Womford, abducted weeks ago by Water cultists.
sharatu:i have an elaborate plan involving the dragon turtle and river taxes
Alani (Phil)::-D
Dagny (Kimberly):I give Darreth a token of Moradin, a tiny hammer pendant, to remind him he was saved
Simon N. (GM):GM: You can attract followers including disaffected cultists.
Rhennya:Rhennya believes all taxes should be abolished
Simon N. (GM):Darreth: "Thank you, Mistress!"
Alani (Phil):Taxes are good, so that they can be given to the poor!
sharatu:my plan involves a building a ship yard
Rhennya:There is no poverty in nature
Alani (Phil)::-)
Simon N. (GM):OK I must go put dinner on! Thanks for game everyone. No game in late August so next should be early September.
Dagny (Kimberly):Thanks, Simon!
Rhennya:did you mean river taxis, Sharatu?
Kasumi:Thanks Simon, that was a really tense game!
sharatu:bye everyone
Dagny (Kimberly):We should do a "we didn't die" dance
Bye, Bill!
Alani (Phil):Awesome game Simon. Thanks!
Kasumi:See everyone next month!
Rhennya:With Rhennya's Pan flute music!
Tony:thanks
by guys
Rhennya:thanks for the game, Simon! and everyone
Kasumi:And a few of you at TTD on the 23rd!
Dagny (Kimberly):At least we'll have real Internet by then!
Rhennya:could we perhaps meet IRL????
in September
something to think about
Dagny (Kimberly):It would have to be a Saturday I think then
Rhennya:depending on circs, obv
Kasumi:That would be lovely if poss! Bye everyone xx
Dagny (Kimberly):Bye, Jelly!
Rhennya:Bye all!
Alani (Phil):Bye all!
Dagny (Kimberly):Bye! :)
Seraphus:bye
Simon N. (GM):bye Phil!

Monday, 13 July 2020

session 23 Watery Apocalypse XP 129+2=131/140 Lvl 12




Behind the black curtain an elemental myrmidon attacks Sera[hus....
sharatu:rolling 1d20
(
14
)
=14
Simon N. (GM):"Die, defiler!"
Dagny (Kimberly):Seraphus or Sharatu? Where is this myrmidon?
Simon N. (GM):rolling d20+2
(
6
)+2
=8
Tony:???
Simon N. (GM):Seraphus went through the evil mist curtain end of last session
Dagny (Kimberly):Ah ok!
Rhennya:I thought it was Sharatu
Simon N. (GM):You can hear someone yelling at him in Auran :)
Seraphus:8 is not a hit
Simon N. (GM):Sharatu not Seraphus
8 init
Seraphus:oh
Kasumi:Do we drag and drop our tokens Simon?
Simon N. (GM):Most of you are in the harpy cave still
Tony:can we hear?
The yelling?
Simon N. (GM):yup
Tony:I'll go after him
sharatu:i movr back thru the mist
Simon N. (GM):Seraphus appears
Seraphus:you mean Shiratu?
Simon N. (GM):flying elemental chasing him!
Seraphus:or me
Tony:ssharatu, what happened?
init?
Seraphus:??
Simon N. (GM):It looks like a misty figure in plate armour, 6' tall, flying
it attacks him
Tony:who
Simon N. (GM):rolling 3d20
(
16
+
4
+
1
)
=21
Tony:Sharatu?
Simon N. (GM):1 hit
yup
rolling d8+4
(
5
)+4
=9
rolling 4d8
(
8
+
2
+
1
+
2
)
=13
Tony:I try to attack it
Simon N. (GM):lightning crackles - 9 blunt + 13 lightning
DC 13 CON save Sharatu
sharatu:rolling 1d20 + 8
(
7
)+8
=15
Simon N. (GM):pass - now everyone else roll init please
Tony:rolling 2d20kh1+2
(
16
+
7
)+2
=18
Kasumi:rolling 1d20+5
(
18
)+5
=23
Dagny (Kimberly):
10
INITIATIVE (-1)
Rhennya:
17
INITIATIVE (3)
Alani (Phil):
13
INITIATIVE (10)
Seraphus:
19
INITIATIVE (3)
Simon N. (GM):ok #23 Kasumi. You see Sharatu chased up the stairs to north by flail swinging air myrmidon.
Kasumi:Right I'll go after the Myrmidon!
Got 50 speed
I can also use a ki point to dash if necessary.
Simon N. (GM):ok you can move your counter up :D
big squares are 10'
Dagny (Kimberly):She's finding the counters, one min :-)
Simon N. (GM):looks like 50' to in front of it
i'll move you then
ok you run up and can attack
Kasumi:Thank you!
Sorry my eyes aren't the best lol
two attacks
rolling 1d20 +10
(
12
)+10
=22
Simon N. (GM):hit (AC 18)
Kasumi:rolling 1d10+6
(
8
)+6
=14
second attack
rolling 1d20 +10
(
3
)+10
=13
Simon N. (GM):miss
Kasumi:spend a ki point to do stunning strike
rolling 1d20 +10
(
16
)+10
=26
Simon N. (GM):hit
Kasumi:rolling 1d8 +6
(
5
)+6
=11
Simon N. (GM):w bonus action unarmed strike
Kasumi:that's above: damage 11
and stunned
Simon N. (GM):(your weapon attacks are magic yes?)
Kasumi:yes
Simon N. (GM):CON save DC?
rolling d20+2
(
4
)+2
=6
it gets 6 - def stunned!
Kasumi:I think it's wisdom save?
Yes DC is 15 anyway
Fantastic!
Simon N. (GM):is CON
#19 Seraphus your turn
Kasumi:Ok noted. It's the one thing that's not described on my char sheet liol
lol
Simon N. (GM):The myrmidon is wobbling
Seraphus:Imma slash him
with m magic sword
15
Self
Flambé (+10)
15
Simon N. (GM):ok you reach him - have advtg to hit as stunned
Seraphus:ok
19
Self
Flambé (+10)
18
Simon N. (GM):15 would miss/bounce off
18 hits
Seraphus:18 is dmg
19 is the hit
Simon N. (GM):ok it takes full fire dmg
next 2 atts?
Seraphus:
23  25
Self
Flambé (+10)
10
Simon N. (GM):w advtg
Seraphus:25 to hit
Simon N. (GM):hit
Seraphus:10dmg
19  17
Self
Flambé (+10)
14
19 to hit
14 dmg
Simon N. (GM):last att hits, 14
hack slash hack :)
#18 Ralf your go
Tony:can i get to him?
Simon N. (GM):yup, you can run onto the stairs
Dagny (Kimberly):Sharatu, were you wounded?
Simon N. (GM):and attack
Tony:
29  17
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
15
Slashing
  6
Slashing
Simon N. (GM):AC 18 hit for 21?
Tony:yep
Simon N. (GM):takes full cold dmg
frosty :)
Tony:
28  20
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
9
Slashing
  2
Slashing
Simon N. (GM):2nd attack
hit for 11
Alani (Phil):Alani is cheering from the back!
R.A.L.F RALF!
Tony::)
Simon N. (GM):it's all hacked up but still going
#17 Rhennya
Rhennya:Create bonfire on him, 5ft cube - avoid others?
Simon N. (GM):ok, flames appear under it...
Rhennya:rolling 3d8
(
7
+
5
+
8
)
=20
Simon N. (GM):save DC?
Rhennya:save is dex 17
Simon N. (GM):rolling d20+2
(
16
)+2
=18
it wobbles away
Rhennya:disadvangae?
wasn't he prone?
Simon N. (GM):no, but he wobbles back into fire
Rhennya:fair enough
Simon N. (GM)::) (says you auto fail DEX if stunned)
had 18 hp left
with a whoosh it evaporates.
Rhennya:YAY!
Seraphus:yay
Simon N. (GM):Its plate armour clunks onto the ground.
Alani (Phil):WOOP!
Dagny (Kimberly):Whew
Seraphus:ooooooh
MINE
Alani (Phil):If I use a plate, I lose my dex bonuses...
Simon N. (GM):Its armour is very light, but as strong as heavy plate
Alani (Phil):Oooo!
Seraphus:heh nice
Alani (Phil):Light, as in dex bonuses?
Simon N. (GM):AC 18 but no minimum STR requirement to keep speed up
Rhennya:suitable for a wood elf?
Simon N. (GM):It could be converted into Half Plate if you wanted by removing sections
Seraphus:Prolly shouldnt
Simon N. (GM):It is metal, so non-Druidic
Seraphus:wait
Rhennya:OK, thanks,not for Rhennya
Alani (Phil):Simon, can I wear it and keep my dex bonuses?
Dagny (Kimberly):Hey, Sharatu, did it wound you on the other side of the veil?
I heard screaming
Simon N. (GM):It is heavy armour so no DEX bonus of course
sharatu:it didnt and there was no screaming
Simon N. (GM):or could be half plate (+2 max DEX)
Seraphus:Ill take it
Alani (Phil):Thanks but I'll stick to my studded leather.
Simon N. (GM):So AC 18 heavy or AC 15 +2 DEX medium
Dagny (Kimberly):Apologies, Sharatu. I should have known. It must have been an echo...
Seraphus:its supposable lighter than my old armor s any differences thjere
Simon N. (GM):GM: OK Seraphus puts on the nice shiny armour (AC 18 base, plus shield = AC 20)
Seraphus:YAY 20!!!
duGSAUIYdysa)(Pfg9ase yhasiyfytiAYEi&WAEYduiwesgy (screams of enjoyment)
Dagny (Kimberly):Dagny pounds him on the back to test it out
Well forged, she says
Simon N. (GM):dong
Anyone have PP 18+?
Dagny (Kimberly):Sharatu, did you see anything over there on the other side?
Rhennya:pp 19
sharatu:i did not
Simon N. (GM):Rhennya you think you can hear chanting in the distance
sharatu:there was amore mist though
Rhennya:what kind?
Dagny (Kimberly):All chanting is bad down here...
Simon N. (GM):Sounds a lot like the crashing of waves on a storm-swept beach.
Rhennya:and from which side?
Seraphus:WELL WELL WELLLLL
Simon N. (GM):roll Survival DC 15 Rhenya
Rhennya:
20
SURVIVAL (9)
Seraphus:Nice!
Simon N. (GM):hm, north you think, maybe NW. Not the west tunnel.
Tony:ill push through the fog
Rhennya:but if sharatu hadn't seen anything there...?
sharatu:i go north west
as no one else seems to want to go aahead
Simon N. (GM):ok move your tokens up to 1 move
Sharatu wanders off down the W tunnel while the rest of you pass through the oily black curtain.
This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead elemental cultists lie amid a handful of monstrous corpses, such as those of bugbears and ogres. Some of the bodies look like they have been here for months, while others are only days old.
There is another black curtain on the far side.
Dagny (Kimberly):It smells like a charnel house in here
Rhennya:can I her more chanting from there?
hear
Simon N. (GM):Rhennya yes - from beyond the N curtain you think
Tony:next move?
Dagny (Kimberly):What about Sharatu?
Rhennya:is he running away?
Simon N. (GM):Sharatu with the flame in hand you head down the tunnel..
Dagny (Kimberly):Perhaps he has caught wind of something.
Rhennya, can you make out what language the chanting is in or can I hear it now?
Simon N. (GM):Sharatu you see a cave w a huge shaft in ceiling. Wind howls as it climbs this dark shaft.
Alani (Phil):I go back quickly and call for Sharatu: "Sharatu, come back with us! You will only find sadness and despair there!"
Simon N. (GM):@Rhennya it sounds like Aquan
sharatu:im just exploring
Rhennya:I tell Dagny and the others
I don't understand that language, though
Dagny (Kimberly):Aquan is primordial at its base...can I make out anything?
Rhennya:this must be the place we've been looking for...
Simon N. (GM):roll Investigate Dagny
Dagny (Kimberly):
17
INVESTIGATION (0)
Alani (Phil):I have basic Aquan. So when I come back from trying to talk to Sharatu, I can give it a shot?
Dagny (Kimberly):(given my INT that was pretty good)
Simon N. (GM):Sharatu runs back...
Dagny you can make out "Great Lord" and "Blessed of the Elder Eye" and "Show us a Sign"
ok Alani
Dagny (Kimberly):I relay that to the others in a whisper -- "Perhaps we had best hurry before they get what they seek."
Alani (Phil):Yep. Let' walk as fast as we can...
Tony:can I push through the fog?
Simon N. (GM):Dagny & Alani make out: "Show us, oh Olhydra that we may open the way!"
Ralph you may push into the veil...
everyone move
Ralph sees: In the middle of the chamber is a statue depicting an amorphous body and thick tentacles, hunching over as if to feed. A purple crystal the size of a human head represents one alien eye.
Tony:where are they....
Simon N. (GM):The chanting is coming from the western tunnel
Rhennya:shall we steal the eye?
on the way to the western tummel
Dagny (Kimberly):What is the statue made of? Can I tell with my stonecunning?
Kasumi:I'm a bit worried it may trigger some sort of trap?
Simon N. (GM):A large Ochre Jelly oozes down off the idol towards you.
sharatu:we should take it after killing the bbeg
Alani (Phil):It mooovinggg!
Dagny (Kimberly):Ugh, I do not like things that goosh
Kasumi:Don't speak my name in vain lol
Simon N. (GM):GM: It just used its move, you can all act before it goes again so no need to roll init :)
Kasumi:yeah it's me sorrty
Nice
sharatu:i cast firebolt
Simon N. (GM):post what youre doing then move & roll thx
sharatu:rolling 1d20 + 9
(
15
)+9
=24
Simon N. (GM):AC 8
Tony:move and attack
sharatu:rolling 3d10 + 5
(
5
+
8
+
1
)+5
=19
Simon N. (GM):19 fire from Shar
roll to hit Ralf
Tony:
22
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
14
Slashing
  3
Slashing
Simon N. (GM):The axe splits it into 2 jellies!
Tony:great
Alani (Phil):Pointy things only, then!
Kasumi:Shoot with longbow from where I am, +1d4 due to the Kensei's Shot power.
Simon N. (GM):ok K
Kasumi:rolling 1d20 +10
(
10
)+10
=20
Tony:I skip second attack
Simon N. (GM):hit
Kasumi:rolling 1d8+6
(
3
)+6
=9
rolling 1d4
(
3
)
=3
12 damage total piercing
Simon N. (GM):it looks wounded!
one of em
Dagny (Kimberly):I will cast Sacred Flame at the wounded one
IF Kasumi is done
Simon N. (GM):rolling d20-2
(
2
)-2
=0
Dagny flames it, it dies! 1 left
Rhennya:I squirt Poison Spray on the other one
Simon N. (GM):DEX save?
Tony:wasting spells?
Rhennya:con save 17
Simon N. (GM):rolling d20+2
(
8
)+2
=10
Rhennya:cantrip
Simon N. (GM):fail
Rhennya:rolling 3d12
(
6
+
2
+
6
)
=14
Dagny (Kimberly):yep, cantrip for me too
Simon N. (GM):It dies too!
poor jelly :(
Rhennya:YAY!
Tony:westward ho
Rhennya:sorry Jelly!
Simon N. (GM):poor CR 2 jelly
Dagny (Kimberly):Wait
Can I use my stonecunnign to take a look at the statue pls
Kasumi:Yes poor me!
Simon N. (GM):The statue looks yucky
Kasumi:Yucky? As in govered in goo?
Simon N. (GM):OK Dagny roll Investigte w Advtg
Also anyone can roll Religion DC 20 to ID it
Kasumi:rolling 1d20+4
(
1
)+4
=5
Rhennya:
16
RELIGION (0)
Dagny (Kimberly):rolling 2d20kh1
(
10
+
16
)
=16
Simon N. (GM):In the middle of the chamber is a statue depicting an amorphous body and thick tentacles, hunching over as if to feed. A purple crystal the size of a human head represents one alien eye.
Kasumi:Absolutely no idea about this glooopy deity!
Dagny (Kimberly):
14  10
RELIGION (4)
Simon N. (GM):it is a wee bit gloopy, yes
Dagny (Kimberly):but if stonecunning helps, add +8
Simon N. (GM):rolling d20
(
1
)
=1
Rhennya:is 16 not enough for some info?
Simon N. (GM):The chanting seems to be nearing a climax
Tony:moving west?
Simon N. (GM):DC 20 to ID statue
Alani (Phil):Let run!
Dagny (Kimberly):Ah, they are giving me a headache. Let's stop that chanting!
Simon N. (GM):you can all move
sharatu:ill stay at the front to aoe the baddys
Kasumi:yes sorry
Simon N. (GM):Temple of the Elder Elemental Eye
A stone ziggurat capped by a huge altar of black granite stands in the middle of this cavern. At the foot of the altar lies a bound and gagged figure. Fresh rivulets of blood stain the altar and trickle down the steps of the ziggurat. On all sides of the cavern, guttering flames dance atop sluggish pools of oily water. Gusts of wind moan and howl from fissures high in the cavern walls.
Tony:yay a sacrifice
Kasumi:We need to stop this quickly!
Seraphus:MOST DEFINITELY
Simon N. (GM):A couple x-bow armed guards glance in your directon
Seraphus:Lets burger them
Dagny (Kimberly):I am appalled at the desecration
Tony:glad sharatu is in front
Seraphus:wait no murder
muder them*
Simon N. (GM):Atop the Ziggurat stands claw-armed Gar Shatterkeel, flanked by 2 priests accompanied by an enormous croc.
Tony:sweet
kim no mic
Simon N. (GM):Gar stops and looks over: "Infidels! Welcome! Prostrate yourselves and be reborn!"
Tony:sharatu. you ar ein front
Simon N. (GM):https://vignette.wikia.nocookie.net/forgottenrealms/images/c/c6/Gar_Shatterkeel.png/revision/latest?cb=20150920011643
sharatu:i cast cloudkill
Simon N. (GM):OK Sharatu starts casting so roll init
Dagny (Kimberly):
16
INITIATIVE (-1)
Tony:rolling 2d20kh1+2
(
4
+
13
)+2
=15
Rhennya:
13
INITIATIVE (3)
Alani (Phil):
17
INITIATIVE (10)
Seraphus:
18
INITIATIVE (3)
sharatu:rolling 1d20
(
7
)
=7
Kasumi:rolling 1d20+5
(
17
)+5
=22
Not bad but not fantastic!
Tony:rolling 2d20kh1+2
(
12
+
16
)+2
=18
rolling 2d20kh1+2
(
7
+
1
)+2
=9
rolling 2d20kh1+2
(
10
+
17
)+2
=19
ack
sorry
Simon N. (GM):Ralf was 15 earlier :)
Tony:yep
Kasumi:Yes only 3 off full thanks x
Dagny (Kimberly):He stuttered
Alani (Phil):Somebody new arrived on the altar!
Simon N. (GM):ok I'm giving Sharatu advtg on init
sharatu:rolling 1d20
(
15
)
=15
Simon N. (GM):that's the victim Alani
Cult Reavers
rolling d20+2
(
16
)+2
=18
Priests
rolling d20
(
16
)
=16
You win ties as they were a bit distracted
Simon N. (GM):Gar
rolling d20+2
(
5
)+2
=7
croc
rolling d20-1
(
4
)-1
=3
OK #20 Gar lair action...
Dagny (Kimberly):I hope Sharatu has a fireball left
Kasumi:[very nice!]
sharatu:i have much more than just a fireball
Kasumi:[drinks are on Tony next face to face game]
Simon N. (GM):Lightning crackles around you...
Tony:absolutely
Dagny (Kimberly):All the loose hairs in Dagny's plait stand up.
Simon N. (GM):Sharatu & Alani roll DEX saves
Alani (Phil):
24  25
DEXTERITY SAVE (5)
Simon N. (GM):DC 16
Alani (Phil):Sorry, I had the disadvantage switch on.
Simon N. (GM):rolling 4d10
(
4
+
7
+
2
+
6
)
=19
sharatu:rolling 1d20
(
14
)
=14
Simon N. (GM):19 lightning damage, 9 on save
Kasumi:Ouch!
Simon N. (GM):Lightning storm rages across the cavern. The cult howls in exhultation.
Gar: "DESTROY THEM!!!"
#18 Seraphus your go
Alani (Phil):Simon: do we still have these 20 temporary HPs form last time?
Tony:from the dwarf tomb
Simon N. (GM):Temps usually last a day I think?
Alani (Phil):Sweet!
Kasumi:Yes we still have those AFAIK
Simon N. (GM):was an Aid spell
Kasumi:Ok
Seraphus:ok
Im going tr
o
Simon N. (GM):lasts 8 hours so still up
Seraphus:Hit the nearest enemy
18
Self
Flambé (+10)
14
Simon N. (GM):if you can action surge you can reach an x-bow archer to attack
Seraphus:I moved my max distance
Simon N. (GM):otherwise getting to him is your go
Seraphus:Ok
so im gonna go to a different spot
Simon N. (GM):moving through friends counts +1 BTW
that's 30'
Seraphus:This'll be my turn
Simon N. (GM):you can dash another 30' or throw javelins
Seraphus:Whoops
i though tthe water was a wall
Simon N. (GM):ok please stop moving back :)
Dagny (Kimberly):He's having technical difficulty
Seraphus:throwing hand axe
s
25
self
handaxes (+9)
11
Simon N. (GM):AC 12, no armour or shield
Seraphus:k
21
self
handaxes (+9)
7
second attack
Simon N. (GM):he yelps in pain as 2 axes hit him for 18
Seraphus:is he dead?
Simon N. (GM):no
Seraphus:I use a bonus action to retrieve an axe
29
self
handaxes (+9)
7 + 5
Simon N. (GM):ok
hit
Seraphus:(one has an extra skill from me being an eldritch knight)
Simon N. (GM):7 dmg - he goes down!
nice
Seraphus:Yay
Simon N. (GM):The Reaver archers move up, x-bows ready...
7 shots on Seraphus
Seraphus:Wlp
Simon N. (GM):AC 20 now?
Seraphus:welp*
Yep
and I can shield too!
Dagny (Kimberly):Good luck
Alani (Phil):Good thing you took the pate armour!
Simon N. (GM):16+ to hit on d20
Alani (Phil):plate
Simon N. (GM):rolling 7d20
(
16
+
20
+
18
+
19
+
4
+
11
+
9
)
=97
3 hits each 2d10+2 & 1 crit 4d10+2 from the harpoon x-bows
Seraphus:Can I shield?
Simon N. (GM):yup
Seraphus:So +4 Ac
Simon N. (GM):so AC 25 and only the crit hits
take off a spell slot
Seraphus:yep
Simon N. (GM):rolling 4d10+2
(
6
+
3
+
10
+
3
)+2
=24
The Reavers gawp as countless deadly bolts bounce off Seraphus, 1 gets through - 24 dmg
Seraphus:Done
Simon N. (GM):#17 Alani
Alani (Phil):I aim at the closest one...
21
150/600
LONG BOW SHARPSHOOTING (+6)
18
Piercing
Simon N. (GM):hits her
"Ow!"
Alani (Phil):
8
150/600
LONG BOW SHARPSHOOTING (+6)
18
Piercing
24
150/600
LONG BOW SHARPSHOOTING (+6)
19
Piercing
Simon N. (GM):2nd arrow drops her.
Alani (Phil):I will also action surge
Simon N. (GM):you get 4 more shots then!
Alani (Phil):And aim at the next reaver...
3 more you mean?
Simon N. (GM):ok 3rd shot hit him for 19
3 more
Alani (Phil):
18
150/600
LONG BOW SHARPSHOOTING (+6)
20
Piercing
9
150/600
LONG BOW SHARPSHOOTING (+6)
20
Piercing
23
150/600
LONG BOW SHARPSHOOTING (+6)
16
Piercing
Simon N. (GM):9 misses
Alani (Phil):Cool.
Simon N. (GM):drop a 2nd and wound a 3rd for 16
any moving?
Alani (Phil):Let them come to us, everyone.
Tony:yes
Simon N. (GM):ok #16 Dagny
Kasumi:I'll need to move up a bit to get clear shot with longbow
Simon N. (GM):oh I don't see Kasumi on my init?
Alani (Phil):I let Kasumi pass
Kasumi:I got 22 so I think I'm soon?
Simon N. (GM):you'd be top!
Dagny (Kimberly):Oh I can go back
Kasumi:Oh sorry I didn't see everyone else's numbers
Simon N. (GM):ok let's do Kasumi
Kasumi:Happy to stay where i am in the round.
Ok I'll move up next to sharatu and do two shots
Simon N. (GM):ok there is a wounded reaver by the nearest pool
Kasumi:Ok will go for that one
rolling 1d20+10
(
15
)+10
=25
Simon N. (GM):hit
Kasumi:rolling 1d10+6
(
6
)+6
=12
rolling 1d4
(
3
)
=3
15 tota;
total
Simon N. (GM):he drops into the pool, which sizzles.
Kasumi:Next shot
Simon N. (GM):rolling 4d2
(
1
+
2
+
2
+
2
)
=7
Kasumi:I'll go for the one next to him?
Simon N. (GM):ok, the last male reaver (just checked their gender) :p
Kasumi:the token token male
Alani (Phil)::-D
Kasumi:rolling 1d20 +10
(
10
)+10
=20
Simon N. (GM):hit
Kasumi:rolling 1d10+6
(
5
)+6
=11
Simon N. (GM):"Ah!" he yells in pain
Kasumi:I've already used b action so that's my turn I believe, can't use ki points without b action free.
Simon N. (GM):end of turn ok
#16 Dagny
Dagny (Kimberly):ok, other than Seraphus, is anyone else looking wounded?
Simon N. (GM):The 2 priests are chanting
Just Seraphus & a Reaver
Dagny (Kimberly):ok, I will Cure Wounds on Seraphus
Simon N. (GM):ok
Dagny (Kimberly):
5
Healing
Higher Level Cast
8
Healing
Touch
Cure Wounds
Simon N. (GM):You move up and heal Ser for 8
Dagny (Kimberly):Wait, that was supposed to be at level 3
Tony:shall we fall back and let them com eto us?
Dagny (Kimberly):rolling 3d8 +2+4
(
2
+
2
+
8
)+2+4
=18
Alani (Phil):I think we need to stop the priest asap.
Tony:ok
Simon N. (GM):so another 10 cured
Dagny (Kimberly):And I glare defiantly at the so-called priests
Simon N. (GM):GM: The waters surge up and down the tunnel blasting you with Tidal WAVES!!!!
Alani (Phil):Next turn, I will jump out and take some pot shots ath the two priests to break their concentration.
Tony:crap
Simon N. (GM):rolling 8d8
(
1
+
7
+
8
+
8
+
2
+
5
+
5
+
2
)
=38
38 bludgeoning, DEX save DC 15 for half
Rhennya:
18
DEXTERITY SAVE (3)
Kasumi:Bloody hell!
Dagny (Kimberly):
8
DEXTERITY SAVE (-1)
Alani (Phil):
7
DEXTERITY SAVE (5)
Tony:
12
DEXTERITY SAVE (2)
Ralph
Seraphus:
9
DEXTERITY SAVE (3)
sharatu:rolling 1d20
(
13
)
=13
Kasumi:rolling 1d20 _+10
(
10
)
=10
Dagny (Kimberly):Dex is not my thing
Simon N. (GM):if fail knocked prone and swept back 10'
Kasumi:rolling 1d20 +10
(
10
)+10
=20
Simon N. (GM):move your fig back 10' if you failed
Kasumi:What's half damage guys?
Simon N. (GM):38/2=19
sharatu:i need alot of healing only on 35 hp
Simon N. (GM):ralph and Rhenya have you rolled & deducted hp?
Dagny (Kimberly):Ok, Sharatu, next time I will get you
Rhennya:yes
i passed
Simon N. (GM):As DEX save Ralph has advtg
Tony:yep
ok
8
DEXTERITY SAVE (2)
Ralph
Simon N. (GM):ok your hp show as full on my screen
Rhennya:it's 77 now
Simon N. (GM):cheers
The blue area is flooded
"FEEL THE POWER OF WATER!" exults Gar.
Rhennya:are we still water breathing
Dagny (Kimberly):Which one do we use for HP? The Red circle?
Rhennya:it was for 24 hrs
Simon N. (GM):any you like
#15 Sharatu your go
sharatu:i stand up
i cast wall of fire
Simon N. (GM):Gar: "That one lives! Croccy! Devour him!"
The priests are scurrying back behind the pyramid
Rhennya:red dots are wall of fire?
nice, caught the croc and a reaver
Simon N. (GM):The flames spring up.
Kasumi:It's the battle of the elements!
sharatu:rolling 5d8 + 6
(
1
+
1
+
3
+
5
+
6
)+6
=22
Simon N. (GM):21 dmg
rolling d20+2
(
10
)+2
=12
reaver on 1 hp
"Ahh!"
"Fire! My only weakness!"
Rhennya:is rhennya next?
Seraphus:if croccy lives, can I keep him
Simon N. (GM):rolling d20-1
(
14
)-1
=13
croc takes 21 too and smoulders
#15 Ralf then #13 Rhennya
Tony:move up
Simon N. (GM):rem allied squares are +1
Ralf can move 8 sq/40'
finished move Ralf?
Tony:how far can I move through the friends?
30?
or 20?
Simon N. (GM):yes 30' looks right
Tony:done
Simon N. (GM):ok you see a few reavers
the wall of fire hides Gar
dash or throw javelins?
Tony:throw javelin
19
30/120
Javelin x3 (+9)
Ralph
6
Piercing
Simon N. (GM):ok you can throw 2
Tony:
22
30/120
Javelin x3 (+9)
Ralph
10
Piercing
Simon N. (GM):nearest reaver 35' so disad but AC 12
Tony:woo
Simon N. (GM):call that a hit for 6 & roll again
Tony:
25
30/120
Javelin x3 (+9)
Ralph
10
Piercing
love this die
Simon N. (GM):1 more roll
Tony:
23
30/120
Javelin x3 (+9)
Ralph
6
Piercing
Simon N. (GM):hit, she goes down
Tony:yay
Simon N. (GM):Reavers are thinning out now...
#13 Rhennya your go
Rhennya:OK, I cast bonfire on the bottom reaver, dex17 save
Simon N. (GM):rolling d20+2
(
15
)+2
=17
she dodges!
Rhennya:shame!
that was me then
Alani (Phil):Come back you coward! I shout to Gar...
(I just can feel him escaping behind the wall of fire)
Simon N. (GM):GM: Ice Storm begins to pound down on you from above...
Tony:the elements continue
Alani (Phil):I suppose we signed for it when we joined... :-)
Simon N. (GM):rolling 2d8
(
8
+
6
)
=14
rolling 4d6
(
4
+
6
+
6
+
6
)
=22
14 bludgeon + 22 cold, DEX DC 16 for half
Rhennya:
18
DEXTERITY SAVE (3)
Simon N. (GM):gets all of you so roll saves please :)
Tony:
22
DEXTERITY SAVE (2)
Ralph
Seraphus:
4
DEXTERITY SAVE (3)
Tony:crit
sharatu:rolling 1d20
(
16
)
=16
Dagny (Kimberly):
0
DEXTERITY SAVE (-1)
Rhennya:i also have absorb elements for resistance to cold, so half of that half
Simon N. (GM):36 dmg, or 18 on save
Dagny (Kimberly):Heh. Pretty sure I didn't save.
Alani (Phil):
8
DEXTERITY SAVE (5)
Simon N. (GM):& area now difficult terrain
Tony:jeez
Alani (Phil):Unbelievable...
Kasumi:rolling 1d20+10
(
2
)+10
=12
Dagny (Kimberly):If we ever get out of this, I'm never taking another bath.
sharatu:rolling 1d20 + 8
(
8
)+8
=16
Dagny (Kimberly):Unless it's a hot spring.
Kasumi:I don't think there's any way I can negate that damage
Simon N. (GM):wall of fire goes down
Tony:crap
Simon N. (GM):#3 croc waddles up...
sharatu:im on 17 desprate need of healing
Kasumi:Only got 28HP left!
Simon N. (GM):(end of croc turn)
Rhennya:wow, the croc is fast!
Simon N. (GM):Round 2...
Dagny (Kimberly):Will do as soon as I can
Simon N. (GM):"OLYHYDRA SHALL TAKE YOU ALL! HAIL OLHYDRA!"
#22 Kasumi
Kasumi:Ok I'll try to deal with the croc
I'll use Sharpen the Blade to bump up my rolls by +3
first attack
rolling 1d20+10
(
14
)+10
=24
+3 = 27
Simon N. (GM):OOC can play tp 8.25 then need to stop
AC 14, hit
Kasumi:[Ok by me]
Tony:ok
Kasumi:damage
rolling 1d10+9
(
10
)+9
=19
second attack
Simon N. (GM):nice!
Kasumi:rolling 1d20+13
(
14
)+13
=27
damage
Simon N. (GM):hit
Kasumi:rolling 1d10+9
(
4
)+9
=13
Simon N. (GM):It's still coming w arrows sticking out like quills
Kasumi:I'll move back a bit as I'm pretty badly wounded.
Simon N. (GM):o k
Kasumi:Oh actually don't think I can as it would create Opp attack. Used my b action already. darn
Simon N. (GM):#20 Gar moves up onto the pyramid & casts call lightning again
you were not in melee K
Dagny (Kimberly):Damn the scaly jerk
Rhennya:barnacly
but yes
Dagny (Kimberly):fishy smelling dude
Simon N. (GM):Gar brings lightning down on Rhennya Seraphus & Dagny
rolling 4d10
(
7
+
7
+
8
+
6
)
=28
28 damage lightning Rhennya Seraphus & Dagny DEX save DC 16 for half
Rhennya:
18
DEXTERITY SAVE (3)
Dagny (Kimberly):
5
DEXTERITY SAVE (-1)
I am a stone
Simon N. (GM):BTW is Ralf UNDER the croc?!
Seraphus:
12
DEXTERITY SAVE (3)
Simon N. (GM):can't see Ralf
Tony:nope
Simon N. (GM):ok guess you are in the lightning too
Tony:crap
10
DEXTERITY SAVE (2)
Ralph
ouch
Simon N. (GM):2 of you are on top of each other
advtg DEX as bbn Ralf
Tony:
11
DEXTERITY SAVE (2)
Ralph
fail
Simon N. (GM):full dmg then
Tony:down to 61
Simon N. (GM):Seraphus has rolled?
Tony:12
Simon N. (GM):#18 Seraphus go (after deducting dmg)
Tony:one sec
sharatu:dagne have you used your level 6 spell yet?
Seraphus:Im strabbing the croc
Dagny (Kimberly):Yes. I have one more mass heal spell at level 5 I will use next
Simon N. (GM):ok
Seraphus:
23
Self
Flambé (+10)
11
Simon N. (GM):Seraphus leaps at the croc...
Seraphus:11 dmg
Simon N. (GM):hit
Seraphus:
12
Self
Flambé (+10)
18
Simon N. (GM):miss
Seraphus:18 dmg 12 to hit
Simon N. (GM):ac 14
Seraphus:
15
Self
Flambé (+10)
18
18 dmg
Simon N. (GM):3rd attack?
hit
18 dmg, nearly dead
#18 Reavers
Tony:crap
Simon N. (GM):A reaver moves up for a clear shot at Kasumi
rolling d20+4
(
18
)+4
=22
Dagny (Kimberly):Dagny is muttering continuous prayers to her god
Simon N. (GM):22 vs Kasumi
Kasumi:Can I try using Deflect Missiles?
Simon N. (GM):rolling 2d10+2
(
8
+
8
)+2
=18
18 dmg, yes sure
reaction to knock saside
roll
Kasumi:Ok so 1d10 + dex mod damage reduction
rolling 1d10+5
(
9
)+5
=14
So just 4 damage I believe?
Simon N. (GM):4 dmg yup
Kasumi:Great, phew!
Simon N. (GM):2 reavers to north shoot at Ralf
rolling d20+4
(
6
)+4
=10
Tony:yay
Simon N. (GM):rolling d20+4
(
12
)+4
=16
Tony:15 ac
Simon N. (GM):1 hit
rolling 2d10+2
(
6
+
9
)+2
=17
17 dmg
Tony:44hp
Simon N. (GM):last reaver shoots over croc at Kasumi, she has +2 AC cover
rolling d20+4
(
17
)+4
=21
sharatu:jelly the deflect missiles also includes your monk level
Simon N. (GM):So Kasumi catches the harpoon & could throw it back
if you spend 1 Ki
Kasumi:Oh really?
Ok if you're sure?
Simon N. (GM):what is your AC?
Kasumi:I've got it written down differently but not complaining lol
18
Simon N. (GM):ok the last reaver hits you for 21 just as you throw the harpoon at her, ok?
roll to hit DEX+Prof
Kasumi:Ok
rolling 1d20+9
(
6
)+9
=15
Simon N. (GM):She's hit in the chest and killed (had 1 hp)
Kasumi:Brilliant!
Alani (Phil):Wooop!
Simon N. (GM):Bill have Inspiration :P
#17 Alani
Alani (Phil):OK, forst thing I do is have a second wind.
rolling 1d10 + 12
(
8
)+12
=20
Simon N. (GM):nice
Alani (Phil):20hp
Then I try to move so I can have a clearshot at Gar... is that possible?
Simon N. (GM):from current location alani can only see the croc
Alani (Phil):Where can I move to change that?
Rhennya:how tall is the croc?
Simon N. (GM):it is possible if you wade forward 15' yup which is your full move currently
OK you can move up to where I moved you
Alani (Phil):Perfect!
Simon N. (GM):You see Gar bringing the lightning atop the pyramid of the Eye
Alani (Phil):I shoot at Gar with a Pushing Attack!
Simon N. (GM):you ignore cover right?
Alani (Phil):Yes, please.
Simon N. (GM):ok roll to hit
Alani (Phil):
27
150/600
LONG BOW (+11)
11
Piercing
Simon N. (GM):hits
Alani (Phil):Dodge this!
He is now prone.
Simon N. (GM):ok he drops out of sight
Alani (Phil):Sorry he needs to save
Simon N. (GM):rolling d20+3
(
14
)+3
=17
17 on con to keep lightning up
Alani (Phil):DC21
Simon N. (GM):what kind of save Phil?
STR?
Alani (Phil):Dex
Sorry STR
Simon N. (GM):rolling d20+2
(
5
)+2
=7
he drops prone
now out of sight
Alani (Phil):And he gets 1d10 dam on top
rolling 1d10
(
8
)
=8
Simon N. (GM):ok
Alani (Phil):Now my 2 other attacks on the croc!
Simon N. (GM):you have 2 more shots on someone else?
Alani (Phil):
19
150/600
LONG BOW SHARPSHOOTING (+6)
20
Piercing
Is it dead yet?
Simon N. (GM):yes 1 arrow kills it!
Kasumi:Fantastic!
Simon N. (GM):1 shot left
Alani (Phil):Last arror on the reaver on the other side of the mud lake
closest one
Simon N. (GM):ok
Alani (Phil):
18
150/600
LONG BOW SHARPSHOOTING (+6)
20
Piercing
Simon N. (GM):"Ow!" still up.
#16 Dagny
Dagny (Kimberly):Dagny presses her hands against the stone beneath her, finding it below the water. It is solid and feels like something of home. She closes her eyes and thinks of Moradin and how he has never failed her in the past. She imagines how these halls must have been years ago when filled with her brethren; before the slick, foul water followers had flowed in and befouled the tunnels. With all her strength, she casts her last Mass Cure Wounds upon her companions. A wave of healing energy courses out, bathing them all in a faint golden glow.
Alani (Phil):That's me done. I tried to give equally today! ;-)
Dagny (Kimberly):rolling 3d8+8
(
6
+
1
+
1
)+8
=16
Simon N. (GM)::)
Dagny (Kimberly):UGH, two 1s
Simon N. (GM):You can reroll 1s Dagny
Dagny (Kimberly):thank you!
Simon N. (GM):blessing of Moradin upon you :)
Dagny (Kimberly):rolling 2d8
(
6
+
1
)
=7
Simon N. (GM):everyone gets 21 back
Rhennya:thanks Dagny!
Alani (Phil):Thanks Moradin and Dagny!
Kasumi:Thankyou Dagny!
Simon N. (GM):are you moving Dagny?
Dagny (Kimberly):Hmmm
There's no where I can get that's not bad, right?
Am I near Sharatu?
He's still the worst HP, right?
sharatu:yes
Dagny (Kimberly):Or is anyone else really bad?
Simon N. (GM):can you move your minis out from under each other? I can't!
yes you are beside Seraphus
afaik
sharatu is well back
Seraphus:48hp
Dagny (Kimberly):What are you at Sharatu?
Simon N. (GM):oh i found dagny beside Rhenya & Ralf
sharatu:38hp
Tony:sharatu is in the back of the tunnel
Dagny (Kimberly):I will move closer to whoever is the worst
Simon N. (GM):ok
Tony:do it
sharatu:the worst is me
Simon N. (GM):Gar really appreciates how you guys are staying in his kill zone BTW :D
Alani (Phil):Did he climb up again?
Dagny (Kimberly):ok I think we're sorted now
It was hard to grab
sorry
Simon N. (GM):The priests step back up atop the pyramid (Gar is prone) and direct another massive Thunderwave onto you
Todal Wave sorry
mises Ralph, gets everyone else
Alani (Phil):Simon: Gar has been pushed 15ft away from his place in theory, due to the pushing atttack.
Simon N. (GM):rolling 8d8
(
5
+
2
+
6
+
2
+
6
+
3
+
4
+
1
)
=29
29 dmg DC 15 DEX for half
Rhennya:
11
DEXTERITY SAVE (3)
Kasumi:rolling 1d20+10
(
14
)+10
=24
Seraphus:
10
DEXTERITY SAVE (3)
Alani (Phil):
23
DEXTERITY SAVE (5)
Dagny (Kimberly):
16
DEXTERITY SAVE (-1)
sharatu:rolling 1d20
(
3
)
=3
Seraphus:19hp
Kasumi:So that's 15 half damage or 14
?
Simon N. (GM):everyone still up?
29/2 = 14 in D&D
sharatu:9 health
Simon N. (GM):#15 Ralf
#15 Sharatu
Kasumi:Yes still up
Tony:who can I get to
sharatu:i cast wall of fire
Simon N. (GM):Ralf you could roll Athletcs to do that DC 13
Tony:
18
ATHLETICS (9)
Ralph
Simon N. (GM):ok Ralph leaps the pool & attacks
Tony:
26
5 feet
Axe of Uthgar the Icy Axe (+10)
Ralph
17
Slashing
  6
Slashing
Simon N. (GM):rolling d10
(
9
)
=9
Tony:how's he faring
?
sharatu:rolling 5d8 + 5
(
2
+
3
+
8
+
7
+
1
)+5
=26
Tony:wait
how's he faring
Simon N. (GM):Ralf kills a reaver girl
Tony:my turn don ethen?
throw javelin??
Simon N. (GM):you could throw a javelin w 2nd attack Ralf
Tony:
27
30/120
Javelin x3 (+9)
Ralph
11
Piercing
Simon N. (GM):rolling 2d20
(
3
+
7
)
=10
The 2 priests are burned by a new wall of fire, screaming & charred (hsalf hp)
Tony:Did I hit the other reaver with javelin
Alani (Phil):Crispy!
Simon N. (GM):Ralf wounds NW Reaver for 11. #13 Rhennya
Rhennya:I spray poison onto bottom reaver
CON 17
to save
Simon N. (GM):rolling d20+1
(
5
)+1
=6
fail
Rhennya:rolling 3d12
(
8
+
10
+
1
)
=19
damage
Simon N. (GM):3/22 left, she coughs.
GM: ok end of rounf & Imust stop there
good fight so far!
good luck for next time!
Rhennya:Thanks Simon, and all
Tony:Thanks.. Great game!
Rhennya:when is the next time?
Alani (Phil):Very nice! Thanks Simon!
Kasumi:Tense! I think we're doing very well given the circumstances though!
Dagny (Kimberly):I would like to see some crispy priests!
sharatu:Rhennya you could wild shape into an elephant
Simon N. (GM):2 weeks, Monday 6pm ok?
Kasumi:27th? Sure sounds good!
Rhennya:don't have it in the book, elephant?
Simon N. (GM):ignore Bill.you've not seen an elephant
you could turn into a bear though
Alani (Phil):I can't be there (back on the 2nd Aug)
Dagny (Kimberly):But she has seen a giant croc...
Rhennya:I should imagine
LOL, Dagny...
Alani (Phil):But Rennya can play without me.
Seraphus:see you
Rhennya:It might be tight, without Alani!
Simon N. (GM):i'll confirm date
bye now
Kasumi:Bye everyonem see you next time xxx
Dagny (Kimberly):We're a little up in the air with possible moving but tentatively ok!\
Rhennya:Bye all!
Dagny (Kimberly):Thanks all!
Alani (Phil):Bye bye! Thanks for the game!
Rhennya:And best of luck with the move!

Monday, 29 June 2020

Session 22 Seeking Gar XP 125+4=129/140 Lvl 12

Party return from the Plunging Torrents to the Fane, navigate a mushroom forest and kill a grell, Rhenya plays a game with friendly-ish hill giants working for the Earth Cult, rest in a dwarven tomb, encounter and defeat three harpies. Sharatu passes through a black mist curtain and encounters an elemental myrmidon.

Sunday, 14 June 2020

Session 21 Plunging Torrents XP 122+3=125/140 Lvl 12

Kill 10 lizard warriors & Kasumi gets their gold, descend to plunging torrents, Alani kills a water weird, paddle to a cage, free 8 reavers who attack, Sharatu gets them to surrender after 4 are killed. They tell Dagny that Gar Shatterkeel is upstairs in the Fane of the Eye.

Power Score: Elemental Evil - A Guide to Princes of the Apocalypse

Monday, 1 June 2020

Session 20 T2/M9/1491 DR Fane of the Eye-1; XP 119+3=122/120>140 Lvl 11>12

Mezzodemon | Nunton's Magic Wiki | Fandom
Feel the Power of the Mezzo-Demon Farts!
Group defeats three farting mezzodemons in a tough fight, short rests then descends a long dwarf stairway to the caverns below. Four water weirds attack from a plunge pool, two grab Kasumi & Rhennya and drag them below the water, but they prove squishy like most water-things and all are soon dispatched. Lizardman tracks in NW tunnel and strange insectlike tracks in SW tunnel, many footprints on gravel beach walk. Heading north along stream, Dagny nearly falls down a crevasse. Pebbles do go down the crevasse, and soon drums are heard in the deep. Further on the stream opens out into a cavern with plunging sinkhole to north, steps descending along its west edge, and steps up to the west.


Sunday, 17 May 2020

Session 19 T2/M9/1491 DR Temple of the Crushing Wave-4; XP 115+4=119/120 Lvl 11


Kill the sea hag & Morbeioth the One Eyed Shiver in the western temple, locate stairs to lower level guarded by 3 Mezzodaemons - Sharatu fails their 'puzzle' and they attack...

Sunday, 3 May 2020

Session 18 T2/M9/1491 DR Temple of the Crushing Wave -3; XP 108+7=115/120 Lvl 11

7

All out battle in the Crushing Wave temple as the party battle waves of wave cultists, lizardmen, trolls, ogres - all slaughtered in droves by spell and steel - and finally the big guns, two hezrou demons and a massive dragon turtle. A mysterious sea hag appears to command the enemies, but is eventually forced to flee by Seraphus Oldblood, while Sharatu makes peace with the wounded dragon turtle, they agree to meet in one week at Riverguard. The battle ends when Dagny plants her greataxe in the last demon's skull.

Sunday, 19 April 2020

Session 17 T2/M9/1491 DR Temple of the Crushing Wave -2; XP 105+3=108/120 Lvl 11

Investigate dwarven grain silos, ambush and wipe out a 5 man guard patrol. Head west over the bridge, but Seraphus' clunking alerts lizardman guards, leading to a huge battle centred on the lizardman lair - a lizardman escapes north to raise the alarm while lurking scrag trolls attack Dagny from the south. Alarm gong sounds and cultists attack from the north.


Sunday, 5 April 2020

Session 16 T2/M9/1491 DR Temple of the Crushing Wave -1; XP 100+5=105/120 Lvl 11

Party defeat 12 ghouls at the quay beneath Rivergard, then row 2 miles upriver to Tyar Besil, where they defeat numerous cultist guards and a big shark that bites Dagny.

Tyar-Besil South East Entry
C1 The stream
opens into a large underground lake. To the right, a
crumbling stone quay leads to a tunnel heading northeast.
A ten-foot skiff is moored to the quay, and a torch burns in
a bronze sconce by the tunnel mouth. Beside the quay, a
twenty-foot wide canal leads north from the large lake. The
lake stretches westward into darkness.

C2 A twenty-foot wide canal leads between ancient masonry
walls into darkness. The water moves sluggishly, indicating
a weak current. Torchlight flickers in the distance.

C3 This underground lake is dark, still, and cold. To the west,
the lake ends at a gravel shore, and a faint glimmer of
torchlight hints at a channel or canal to the north. To the
south, a crumbling stone quay leads to a dark passageway.
At the east end of the lake, another torch burns above
a larger quay, with another passageway leading east. A
second canal leads north from the eastern portion of the lake, and the glimmer of light comes from that direction,
as well. The ceiling of this cavern is a dome, at its highest point almost 50 feet above the water.

C5 Prison
An iron hasp-and-pin arrangement secures the door to
this room. The lock can’t be reached from inside but is
easy to undo from the corridor. This room evidently serves as a prison. A half-dozen straw
pallets covered by threadbare blankets are spread out on
the floor, and a cask of water leans against one wall. A dark,
slit-like window looks out to the west.
The room is lit by a single candle mounted on the east wall.

C6 Victory Bridge
A stone bridge spans the canal in a single elegant arch.
Steps on each side climb up to the bridge. The bridge has
a low stone balustrade, and its weathered sides are carved
with images of dwarven battles. A single torch burns eternally at the apex of the bridge. The stairs on each side of the canal climb 10 feet from the quays, so the bridge is 15 feet above the water level.

C7 Reaver Barracks
This old chamber has been furnished with six plain wooden
bunks and sacks of provisions. Stone doors exit to the
south and the west.

Tuesday, 31 March 2020

Session 15 account XP 99+1 = 100/120 Lvl 10>11

The ale was flowing and the tales were tall in Red Larch. The local villagers watched out of the corners of their eyes as Alani and Ralph made toasts to each other. The feats performed at Rivergard became more elaborate with each “Cheers!” At the bar, a pretty young barmaid was making doe eyes at Alani.
Sudden shouting from outside got everyone’s attention. Ralph downed the last of his pint and headed for the door, great axe already in his hand. Seraphus is right behind, his flaming sword sparking to life.
"You! What are you doing?! Stop!!" It sounded like one of the Constable's men.
Dagny got to her feet and rumbled to the door, Rhennya draining down the last of her drink beside her.
"Just when I was getting lucky with the ladies!" grumbled Alani, wiping a bit of foam from his lip. He rushed towards a window to get a better view of the street outside, making sure to flex a bicep as he made his way past the barmaid, who was gawping at him in the commotion.
Seraphus burst through the door. “What’s going on here,” he demanded. Kasumi, silent as a shadow, was at his side.
Several strangely dressed people stood in the street, wearing swirling blue-green robes. One who looked like a priest chanted aloud as the others opened a large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulsed and thrummed with power. The priest held the orb aloft and continued to chant while the others knelt before it.
“Oh no,” said Seraphus, visibly wilting.
“Here we go again,” said Ralph, the smile not leaving his face.
Dagny, catching a glimpse of the orb, called out to the villagers milling around in confusion, “Run and take cover! Let us handle this!”
Kasumi, always the ready one, takes a running leap and vaults over the astounded cultists and lands beside the priest holding aloft the devastation orb. Kasumi cut at the priest decisively, slicing into the chain shirt he wore under his robe. Using her ki energy, the priest is stunned.
“More blood for the red dragon!” she screams in his shocked face.
Dagny sighed and mentally readied a spell of healing. She had a feeling Kasumi would be needing her skills soon.
Kasumi knees the priest in his tender parts. He doubles over in pain, his chant forgotten. Small tentacles erupt from his mouth, curling. The few villagers still watching nearby recoil in disgust.
Rhennya rushes past her companions to cast Ice Storm upon the entire group, Kasumi included. Five of the cultists drop dead immediately, the other left standing there shivering and alone, next to the priest, who is barely holding on. Kasumi, blood lust in her eyes, shakes off the cold. Shards of ice pound down upon the square. Villagers scramble away in fear.
Dagny yelled out to the remaining two cultists: "Your gods will not help you now! See how little they cherish you!"
Alani took aim from the window and fired an arrow deadly and true. It hits the priest squarely in the chest. He staggered back and fell to the ground, dropping the still pulsing crystal orb. It rolled away from Kasumi along the muddy, ice-ridden ground.
Another arrow followed the first, striking the last remaining cultist in the gut. He sank to his knees in mortal pain.
For a moment, everyone held their breath. Then the orb exploded with a low WHOMP. A blast of wet air rolled over the crossroads. Thunder rolled overhead and a heavy, unrelenting rain began to fall, plastering Kasumi’s blood-spattered kimono to her skin as she stood there amid a field of corpses. A half-hearted cheer arose from the villagers, as they fled from the sudden onslaught of rain.
“How badly are you hurt, Kasumi? Do you need assistance?” asked Dagny.
“A large cup of sake would not go amiss,” said Kasumi, pushing her wet hair out of her face. The guard who raised the alarm rushed over to wrap his cloak chivalrously about her shoulders. Dagny laid her hands upon Kasumi, avoiding any blood spatters and cast Cure Wounds.
Seraphus and Rhennya searched the bodies for anything useful. There wasn’t much. They seemed to have brought minimal gear with them, likely not expecting to return giving that they had carried a devastation orb with them. But the last man shot by Alani still lived, slumped on the ground with blood still bubbling slowly around the arrow lodged in his stomach.
"We should question the wretch," said Dagny, noting his slow, laboured breathing.
He glared silently and defiantly up at her as the rain drenched him. She pulled out a healing potion and showed it to the man. "If you tell us what you know, perhaps this can be yours."
Kasumi was more direct. She poked him with her sword to rouse him. “Oi, you! To whom do you hold allegiance?”
The sword proved mightier. The cultist flinched fearfully at Kasumi. "Fire Warrior! No!"
He gasped. "I... I serve Gar Shatterkeel, Prophet of the Crushing Wave."
“And my blade burns hotter than any flame, you shall see. Talk! What exactly was your purpose here?”
The cultist gasped in pain. "First... potion..." he reached for Dagny's vial.
Dagny held the potion just out of his reach. It rankled her as a healer, but... "You must give us reason beyond that to save you. Can this rain be stopped?"
The cultist glared at Dagny. "We - we were sent to punish this town, for harbouring you. Vengeance for the destruction you wrought at Rivergard."
Rhennya stood nearby, staring at the clouds and trying to determine their nature, but ready to step in if help was needed.
Kasumi looked thoughtful. “Well, vengeance I can understand....But it only really applies if you actually manage to carry it out....”
Dagny took another look at the ever-darker sky. "I fear their vengeance falls with this rain." She dangled the healing potion tantalizingly over his head. "I ask you again, can it be stopped? How long will it go on for?"
"Stopped... nothing can stop the Rain!” The cultist groaned aloud in pain.
"Anything begun can be ended, including your life." Dagny stepped closer to the cultist. Now, perhaps, was a time for the hammer over the healing hand.
Seraphus, who had remained quiet until now, stepped up to the cultist and placed his flaming sword near his exposed neck. “Hello, there,” he said with a grin that clearly said he didn’t mind getting a little more blood on his weapon. He had, after all, missed out getting in a lick in the earlier battle.
The cultist looked horrified at the flaming blade before his eyes. "No! Please! Not the Accursed Flame!" He looked down, sobbing.
The dragonborn looked pleased. “Bow down to Tiamat, fool.”
"The rain cannot be stopped! It will destroy your crops! Turn your roads to trackless mud! It is the will of Great Olyhydra!"
Kasumi, Seraphus, Dagny, Ralph and Rhenny looked at each other, confused. Who was this Olyhydra?
“Perhaps a taste of steel will loosen his tongue,” said Ralph.
"Be careful, his wounds have already bled a great deal," said Dagny. “And I am reluctant to place my hands upon him.”
“Why do we care? If he can't stop the rain, might as well mount his head on the wall,” grumbled Ralph.
The cultist groaned, eyes closed against the pain and blood pooling below him. "Olyhdra - great Prince of the Waters! The Crushing Wave!" The cultist opened his red-rimmed eyes, glaring hard at Dagny. "Soon the Prophet will open the Elemental Portal! Olhydra will rise from the Deep! All this land will fall to the Eternal Waters of the Crushing Wave!"
“Where is this prophet?” Ralph demanded.
The cultist spit on the muddy ground, his spittle mixing with his blood.
“Where is he?” Seraphus pressed his flaming sword closer to the man’s neck. Dagny quietly murmurs a thaumaturgy cantrip and the flames burn ever brighter. The cultist flinches back, his brief show of bravado forgotten.
"He is... he is below the dwarven city. In the Elemental Node, where the Drow Archmage left the Weapon of Power for the True Prophet, so long ago! There he prepares for the coming of Great Olyhdra! You cannot stop the Crushing Wave!"
Dagny turned to the others left outside, her hair dripping with rain. "I am loathe to waste a healing potion on this...man. But he has given us some information. What say you?"
Ralph grunted. “Give him the potion...then kill him.”
Dagny grimaced and turned to the cultist. "Is there any more you can tell us about the location of the Elemental Node below the Dwarven city?"
"Only the Priests and the Prophet may venture to the Most Holy." The man is barely whispering now.
Constable Harburk, better late than never, turned up with his two of his men. He nodded to the cloakless fellow standing near Kasumi, shivering in the cold rain. "This one is the last survivor? They'll pay for this damn rain, eh?!" He grinned through his bushy blond moustache.
Dagny nodded to the Constable. "We shall depart forthwith, but this rain may not stop for days. It would be best if you get the word out to tell the villagers to protect their crops and hay." She tossed the potion to the prisoner. “I am a dwarf of my word,” she said. The cultist miserably caught the vial, opened it and gulped it down, grinning as the arrow eases out of his stomach and the bleeding stopped. "You have served Olyhdra well by saving his humble servant!" he says, approvingly. She turns away, disgusted.
Meanwhile, inside the pub, Alani had retreated from the window and made his way back to the bar. He cast a reassuring look at the barmaid, who had barely moved from her spot. The girl smiled back at Alani, somewhat starry-eyed. "You did it! You defeated them!" She looked down shyly. "I'm Ghileeda Irkell, niece to Kaylessa Irkell, the Innkeeper."
“Delighted to meet you, fair Ghileeda!”
Ghileeda gazed up at Alani. "And you too, Alani! I've heard so much about your adventures! You must tell me more!" She glances up as her aunt Kaylessa emerged from the kitchen.
"What happened?! What's all that noise?"
"Just a squirmish with some damn cultists outside,” said Alani.
Kaylessa looked out the open double doors, at the dead cultists and rain pouring down. "That's no natural rain!"
"What do you mean? Have you seen this before?" Alani leaned forward encouragingly.
"Aunt, Alani here killed the priest! He saved us! Can I serve him a free drink?" Kaylessa looked hard at her niece, her eyes twinkling slightly and she nodded. "Aye, of course. The Tethyran mead." She turned back to Alani. "I can tell! You know I have a sense of things!"
Ghileeda places a mug full to the brim of a sweet-smelling amber liquid in front of Alani.
"Thank you so much, lady Kaylessa!" Alani said, hoping that Tethyran mead was not a waitress codeword for laxative. The twinkle in her eye had unmanned him.
He whispered to Ghileeda, “How does she know that it was unnatural? Is your auntie a druidess?"
"Oh, she's always claiming to have feelings about this and that. Said she could feel the Necromancer outside of town, a few months back. Some say she's touched by the gods. I dunno." She shrugged, putting an arm around Alani and pressing against him. "Perhaps we could talk further in my room, tonight?"
"I am sure we have a lot of things to share" He said with a grin.
She smiled up at him, arms tightening around his waist. "I'm sure we have lots in common!"
Kaylessa had taken to swabbing the bar and muttering to herself.  "Fogs that persist in the Sumber Hills even in bright sunlight! Sudden gusts of hot wind sweeping west out of the hills where breezes have always been cold! Sudden bolts of lightning stabbing up from the hills into a clear sky. Earth tremours! Terrible rains! None of it natural, not at all..."
Rhennya, having had enough of the rain outside, returns inside. She harrumphed at Kaylessa in agreement. "Weird, this rain! Unnatural!"
Kaylessa nodded affably to a kindred spirit. "Aye! I was just saying so!" She sets a mug down in front of Rhennya. "Mudslides next, probably, judging by this rain!"
Rhennya said, "What do you think is behind it all?"
“I can only guess,” said the Innkeeper, turning a watchful eye to her niece.
Ghileeda tossed Alani a last kiss and turned away, a swagger in her hips as she goes to serve three old men clustered near the taproom fire.
The rest return inside, as Harburk drags the cultist away through the rain.
“We may not have much time,” said Dagny. “My man Bruldenthar at Sacred Stone knows all there is to be known about Tyar Besil. I suggest we consult him before venturing below.”
Sighing but nodding in agreement, Rhennya and Alani quickly quaff the last of their drinks and as one they go to see Iraun, the one-eyed stablemaster.
"You back off to Sacred Stone, mistress Dagny?"
“We all are,” she said. “Please take care. These are dark and stormy days."
Iraun nods, rubbing the long scar across his eye socket and cheek. "Aye." He nods to Rhennya.  "Your horses are behind the partition, milady Rhennya, they get skittish with the hippogriffs about..."
Dagny and Kasumi quickly mounted their hippogrifs, Edna and Usagi, and launched into the sky, shielding themselves as best they could from the rain. The rest followed behind on their horses and arrived some hours later and were ushered in to dry off and take some refreshment in front of a fire that had been prepared for them.
Dagny had already learned as much as she could from Bruldenthar. The old dwarf sage had little urgency about him.
"I was just having an interesting conversation with the Lich, Renwick Caradoon - fascinating fellow... Tyar Besil, you say? Yes, a long term interest of mine..." He poured himself some tea strengthened with something from a flask he kept in his vest pocket.
"I hope he is well...well, as well as a Lich can be. Did he have any knowledge about Tyar Besil?" Dagny prodded gently.
“He's sadly lacking in interest in our glorious dwarven heritage, as best I can ascertain. He kept asking me to seek out the Knights of Samular and fetch him his brother's mortal remains. I politely ... was non-committal."
"You can reassure him that I am on that...as soon as it is feasible to do so." She took a sip of her own, non-doctored tea. "I do wish to stay on his good side."
Bruldenthar nodded, stroking his fine grey beard. "Aye, I used words to that effect. Lady Dagny is right on it, I said! As soon as circumstances allow."
“Bruldenthar, have you any advice for us regarding what we will find below?" Dagny cleared her throat. "The cultist mentioned an Elemental Node...?"
Bruldenthar frowned. "Hmm. Legends speak of nodes of power across Faerun... the Life Node, the Earth node, the Death Node, the Fire node... and yes, Tyar Besil sits atop a confluence of Elemental power."
"Do the nodes correspond in any way to the temples they sit below? Such as the Sacred Stone being over, perhaps, the Earth Node?"
"Hmm. It is a little more complex than that. You see, Tyar Besil was divided into four quadrants, each associated with an elemental power. The Foundries atop the Fire Node, for instance. Centuries after she fell, human adventurers built castles above the entrances to each quadrant... castles that in time, and ruin, became known as the Haunted Keeps." He took another large swig of his tea. "I believe Sacred Stone, Feathergale, Scarlet Moon Hall, and likely Rivergard, are the Four Keeps. And that each guards an entry to the part of Tyar Besil corresponding to their Element."
"I would suppose, then, that we must make our way down to the node below Rivergard?"
The sage nodded sagely.
“Can we get there from here, or is it faster to go to Rivergard?” she asked. “I know the tunnels interconnect but perhaps the distance is too great?”
She nodded to Alani, who had entered the room. He nodded back, looking uncomfortable. “I am not too keen to travel by tunnels.”
"I believe the most direct way to the Node of Water is likely via Rivergard,” said Bruldenthar. “But yes, it might be quicker to descend from here into the Earth Quadrant of Tyar Besil... were it not that the Cult of Black Earth still holds those halls!" He gingerly rubbed his neck, slit by the Black Earth Abbess Hellenrae.
Dagny patted the old dwarf’s shoulder. “Is there any other advice you can give us regarding what we might find down below? Once we reach the Water Node?”
"My suspicion is that each of the four Elemental Cults occupied their own quadrant of Tyar-Besil, and fortified it with allied creatures. Some of the ancient dwarven defences may also yet endure. It will be a perilous place indeed!"
Dagny sighed. "As I suspected. Please pray for us, Brother Bruldenthar."
"I shall pray to the Allfather Moradin for you, My Lady. And for your companions."
"Regarding any remains of the ancient dwarven defences, is there anything in particular we should keep an eye out for?" She took another sip, wishing she could steal a bit from the sage’s flask. "Markings, perhaps? Something only a dwarven eye might appreciate?"
"Hm... subtle markings in archaic runes, perhaps?"
Rhennya entered the room with the rest and made her way towards the fire. Alani turned to her. “Do we have any magical ways to breathe underwater if the need arises?"
“I have recently learned how to cast water breathing. It will last up to a day. It should suffice,” said Rhennya. Seraphus nodded, pleased.
Bruldenthar, lost in thought, and almost muttering to himself, said, “Tyar Besil fell long ago - to the Orcs, they say. But perhaps also ...darker... forces... some say the Drow were involved."
"The Drow?" Dagny gulped, trying not to look worried. "Do the tunnels tie into the Underdark?"
Bruldenthar nodded, gazing into the fire.
Kasumi, standing in the doorway, said, “In that case, we must keep our blades sharp and our wits sharper.” She did not look displeased. Ralph silently took out his great axe and began sharpening it.
"Little or nothing has been heard of the Drow in these parts, since the Spellplague collapsed their dark-gleaming cities. But 'tis best to beware." Bruldenthar nodded to himself, nearly dozing. “And, of course if Olhydra does enter the Material Plane, his host of Kraken won't be far behind..."
They all looked at each other silently. Rivergard it was. There was no time to waste.