Monday 19 August 2013

Fiercehorn, Dusk Unicorn of Mielikki, area of the Unicorn Run river

Fiercehorn, Dusk Unicorn
Level 12 Elite Controller (Leader)
Large fey magical beast
XP 1,400
HP 118; Bloodied 59
AC 28; Fortitude 28; Reflex 26; Will 28
Speed 9
Saving Throws +2; Action Points 1
Initiative +8
Perception +12
Low-Light Vision
Standard Actions
m Hooves • At-Will
Attack: +17 vs. AC
Hit: 2d8 + 11 damage.
M Piercing Charge • At-Will
Attack: The dusk unicorn makes a charge attack; +18 vs. AC
Hit: 4d8 + 12 damage, and the target is pushed 1 square and knocked prone.
A Fey Wisp • At-Will
Attack: Area burst 5 within 10; +18 vs. Will
Hit: Dancing lights appear in the origin square, and the target is pulled 3 squares toward the origin square.
C Twilight Teleport (teleportation) • Encounter
Effect: Close burst 5; affects self & willing allies only; the targets are teleported 5 squares, appearing in a safe, unoccupied space in the dusk unicorn’s line of sight.
Move Actions
Fey Step (teleportation) • Encounter
Effect: The dusk unicorn can teleport 5 squares.
Minor Actions
M Horn Touch (healing) • Encounter
Effect: An adjacent ally can spend a healing surge and make a saving throw against one effect that a save can end, or that otherwise lasts for less than the entire Encounter.
Str 20 (+11)
Dex 14 (+8)
Wis 13 (+7)
Con 14 (+8)
Int 17 (+9)
Cha 20 (+11)
Alignment Good     Languages Understands Elven (doesn't talk)

Monster found in Monster Manual 1 and Compendium

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