Fiercehorn, Dusk Unicorn
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Level 12 Elite Controller (Leader)
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Large fey magical beast
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XP
1,400
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HP 118; Bloodied
59
AC 28; Fortitude
28; Reflex 26; Will 28
Speed 9
Saving Throws +2; Action
Points 1
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Initiative +8
Perception +12
Low-Light Vision
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Standard Actions
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m Hooves • At-Will
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Attack:
+17 vs. AC
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Hit:
2d8 + 11 damage.
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M Piercing Charge • At-Will
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Attack:
The dusk unicorn makes a charge attack;
+18 vs. AC
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Hit:
4d8 + 12 damage, and the target is
pushed 1 square and knocked prone.
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A Fey Wisp • At-Will
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Attack:
Area burst 5 within 10; +18 vs. Will
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Hit:
Dancing lights appear in the origin
square, and the target is pulled 3 squares toward the origin square.
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C Twilight Teleport (teleportation) • Encounter
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Effect:
Close burst 5; affects self & willing
allies only; the targets are teleported 5 squares, appearing in a safe,
unoccupied space in the dusk unicorn’s line of sight.
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Move Actions
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Fey Step (teleportation)
• Encounter
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Effect:
The dusk unicorn can teleport 5 squares.
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Minor Actions
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M Horn Touch (healing) •
Encounter
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Effect:
An adjacent ally can spend a healing
surge and make a saving throw against one effect that a save can end, or that
otherwise lasts for less than the entire Encounter.
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Str 20 (+11)
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Dex 14 (+8)
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Wis 13 (+7)
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Con 14 (+8)
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Int 17 (+9)
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Cha 20 (+11)
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Alignment Good Languages
Understands Elven (doesn't talk)
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